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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
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2 yr. ago

  • Been reading through Mistborn Trilogy 2, current on the back half of the Bands of Mourning.

    This trilogy has not been as captivating to me as much as Stormlight or Mistborn 1.

    I have Elantris queued up to read more of his works next, but I might take a bit of a Sanderson break here soon since I know Horneater and Stormlight 5 are due later this year. I’ve heard good things anbout Earthsea Anyone have some recommendations about where to start those books?

  • Truly inspirational

    跳过
  • He for sure talks about how if IH isn’t far-right he at least cultivates a fan base of far-right/alt right folks.

    Specifically when Hbomb mentioned that an Israeli publisher copyright claimed the “Man in Cave” story. IH just let his audience assume it was malicious and intentionally did not clear up any misunderstandings by admitting fault.

  • Roshar is very cool, but I think I prefer Scadrial. Maybe that’s because I feel like I understand the history of that world a bit more. Plus Allomancy is really cool, but not as cool as Surgebinding.

  • The ability Favored by the Gods can ONLY activate if you fail the save/attack roll. Here’s the RAW.

    Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

    So I get that yes I wouldn’t know the number I would fail by (rolling a 2 vs DC 20 or rolling a 15 vs DC20) but this ability would never be useful for Wis saves. Which feels bad.

    I do like that shield method, and have used it for shield and counterspell in past games.

  • This is cool in theory, but kind of annoying if you are trying to modify the roll with something like Favored by the Gods from Divine Soul Sorcerer that specifically can activate if you fail the roll.

    You add an additional 2d4 to your attack/save that fails.

    I’m not sure if ANY other dice modifications work after knowing failure, but I know this one does. I know when I play divine souls I always like to save it for those random Int/Wis saves that’ll get ya.