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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
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  • The first 3 examples seem like a mistake that an employee at this guy's company may have made while working on a project, such as opening a pro licensed project with a personal account or vice versa. For example, he says Unity provided the personal email of an employee he pays a Pro License Fee for, but he does not say whether the employee opened the project with his company account or his personal account. The license isnt connected to the person, it is attached to the email, so using the wrong email address by mistake (or on purpose) would cause this.

    The last 2 examples seem like a mistake with how the company set up their Unity account (apparently this company used to be located at the same building/address that the unrelated company is now located at) and should be easily fixable.

    I get that people love to hate on Unity, especially on Lemmy, but I am pretty skeptical on this.

  • I couldn't dislike Breath of the Wild any more than I do. BotW changed Zelda for no good reason, and IMO, was not an improvement. A 6/10 at best if I ignore "Zelda" in the title. Put simply, BotW is among the worst games in the Zelda franchise, up there with Zelda 2 and the CDi games, as a Zelda game.

    While the clip you provided is interesting, it features gameplay that was absolutely not intended by Nintendo, and part of the reason why they removed a lot of the abilities that let you do this from Tears of the Kingdom. Nintendo would patch the game to remove that if they could do it without kneecapping the entire rest of the game.

    Combat is tedious. Weapons have less durability than literal glass weapons in the Elder Scrolls games. Why should I get into combat when I know I am going to end up destroying 80% of the weapons in my inventory at minimum? This is completely ignoring Master Mode, which is really just "Enemy Health x10 Mode" or whatever the multiplier is. Youre not going to be able to get into any fight in the game with more than 4 enemies and have enough weapons for that, even with max Weapon Inventory slots.

    The Master Sword, legendary blade that rends evil in a fell swish? Yeah... you can only use it for like, 10 minutes. And then its locked away from you for another 10 minutes while it "recharges." What, do I need to make a reservation with the sword so it can check its schedule before I get into every fight? Make sure its back from its vacation?

    The puzzles are easy. Like, mind numbingly easy. No dungeon-wide puzzles that take thought and spatial awareness in this game (or honestly, Tears of the Kingdom either for that matter). Zelda dungeons were the cornerstone of the game design. Each had a unique theme, memorable music, and complex design that essentially turned the entire dungeon into a puzzle itself. BotW "shrines" are cookie-cutter, copy-paste, made-in-3-minutes lookalikes. All of them easily solvable in less time it took you to get the shrine to spawn out of the floor. The "divine beasts" are even worse, but at least they are kinda unique in their textures. Unless you do more than one, because all 4 of them use identical textures.

    The story was garbage. Not only because it barely existed, but because all the interesting parts happened off-screen. Same exact problem Halo had with Halo 5 and Infinite. I want to play the story the randomly shuffled cutscenes showed me, not see all the cool stuff happen when I can't do anything. That cheapens the experience.

    Oh yeah. That mountain you want to climb? Rain. Always rain. Go ahead, start climbing. The game will force rain to start.

    Literally the best way to play BotW is fully modded with infinite weapon durability and changing Link into Linkle. At least then I can pretend its a spin-off.

  • Yes. I enjoy the game. I wasn't expecting Star Wars, and therefore I was not disappointed. I got a Bethesda style take on Elite Dangerous or Star Citizen, without an always online multiplayer requirement or getting a game still in the alpha stages of development for the last 10 years.

    While there are certain elements that I don't like, they are small issues that mods can easily fix. I cannot do that with Elite or Star Citizen. And unfortunately, this genre of games is incredibly tiny. Like, basically the only other option I haven't mentioned is EVE Online. No thanks.

  • Look, I think the Cybertruck is ugly, but being totally honest the kids are laughing most probably because it is getting towed, not because it was a Cybertruck getting towed. It could have been any car and they would have laughed at their teammates dad's car getting towed.

    Also, this looks like it is AI generated. But I don't see any definitive proof yet. Their only link to a source is to a privated Facebook group that only Cybertruck owners who have joined the group can view. Obviously I will never have access to this, I just have to trust that the source even exists.

  • Well you are certainly priveleged enough to have never been at a point to consider it yourself. But speaking the way you do, frankly, is insensitive. Perhaps with something like this, it takes a person feeling it for themselves to understand.

    While suicide is the most selfish act a person can do that harms way more people than just the person committing it, the suicidal person themselves does not see it that way. They may even rationalize it as a benefit to everyone else. (Just as a note, I am not talking about the 13 year old girls on TikTok that say they are depressed or whatever for attention, I am talking about genuinely depressed people that may make multiple suicide attempts, not for attention) They experience something so deeply negative that their thinking becomes warped to the point that suicide seems like the only logical way out of that situation. Its like putting blinders on a race horse; all other potential avenues of escape beside suicide get irrationally hand-waived away by their brain, almost automatically. As sure as you are of your own gender, or that you are a certain sexuality, or that 2+2=4, that is how certain a suicidal person becomes that suicide is the only "correct" answer to their problem. But to a person not effected by that thinking, such as yourself, there may be an incredibly "obvious" and even easy or simple answer that doesn't involve suicide. Unfortunately, a suicidal person will effectively dismiss it with the same level of dismissal that you would give when someone tells you that 2+2=5. You wouldn't even consider it for more than a moment. This is why talking to suicidal people is so incredibly volatile, and why even professionals trained to specifically help suicidal people struggle with it.

    Its basically like a temporary (or for some very unfortunate people, permanent) mental illness. They may even acknowledge that they have a mental illness, but they almost cannot control themselves. It takes serious effort (and most of the time medication as well) to help someone break free of it. It is a very sad situation to see.

    So again, while it absolutely is selfish, I can still understand that people would consider suicide. I don't agree with them, but I empathize with them. Not that I know how they feel, but I know how I felt, and I wish that they would not have to feel that.

  • Bro gave End of Evangelion a 1/5 💀 Maybe try the Rebuild movies, they have a happier ending than End of Eva. Mononoke-hime is peak though.

    But checking on the rest of your list, here are a few others of ranging quality:

    • Claymore - Serious dark fantasy, basically a show that follows Witcher women that hunt monsters.
    • Black Lagoon - Sometimes serious, sometimes comedy, follows a boring office kid on an adventure with a rag tag group of criminals
    • Bubblegum Crisis (the original OVA series) - Peak 1980s Cyberpunk anime, basically Power Rangers but armored women vs androids called Boomers. Shame its only 8 episodes. The Tokyo 2040 remake was mid, the story was a little better but the art style and theme style was pretty much trashed compared to the original
    • Full Metal Panic - Sometimes serious, sometimes comedy, follows a PMC agent assigned to protect a young girl, features mecha
    • Jin-Roh - Very serious war time style movie, set in an alternate timeline where Nazi Germany conquered and occupies Japan, follow an elite counterterrorism officer and his struggle between love and country. Lots of symbolism with Little Red Riding Hood in the story
    • Record of Lodoss War - Peak 90s Dark Fantasy anime. Like, the daddy of almost all modern fantasy anime with a gold standard art style to match, seriously don't skip this one
  • When it comes to gacha games or even just Asian developed games in general, Lemmy is equally as bad as Twitter, maybe even worse. Not only in hostility, but also in making comments on things that are just outright wrong or completely ignorant because they don't play the game and literally never will.

    I don't play Genshin anymore (stopped playing around the time of the "Rosaria Nerf Incident" because I wanted to play other games), but when I did play it, it was pretty fun. The gacha did not feel forced, I never spent a dime on the game and never felt like I needed to. The community was fine when you ignored the Twitter people.

  • There shouldn't be any problem in using AI to translate something, translation is more or less static. Its no different than someone using a calculator for mathematics equations.

    Localizers will still need to check the AI output for contextual accuracy, but they will be able to complete this faster as they can essentially skip a step.

    My only issue with translation currently is that localizers often go too far with the liberties they take. Its necessary to ensure people from another culture can understand what is happening. For example, in a language that has no word for "rye bread" or a saying like "you are what you eat" specifically, the localizer may substitute the closest word or phrase that conveys a meaning as close as possible to the original. What is not okay is completely altering large portions of the work because of the localizer's personal opinion. And unfortunately, because this is entirely on the localizer, no amount of AI can help prevent that. Unless translation AI can be so good that it can even understand context from the various bits of text needing to be translated. Then the developers can just use it themselves. But AI has a while to go before it gets to that point.