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  • Yes, but also:

    And the journals quickly recognized her expertise.

    So no crying historians in that story. She researched, proposed an article and the community said: "Good idea!" The whole "Oh, all those fine scientists laughed about the average joe/jane!" is just a common tale in those stories.

  • T-Online-Artikel mit eigener Umfrage zum #CDU-Verbrenner-Aus-Ausstieg
  • Ok, die t-online-Umfrage ist doch genauso Grütze, dass sie direkt die Narrative mitliefert.

    Wo ist meine Antwort: "Ja, weil es in Zukunft den Wohlstand Deutschlands sichert"? Nein, es muss unbedingt impliziert werden, dass E-Autos Deutschland ruinieren werden.

  • This is fine...
  • A maintenance job on a foreign space station with questionable technical standards and used as a slave labor camp just a year ago. I think he expected some challenge but more of the technical kind than just straight up torture.

  • TV Tropes' list of video game spiritual successors
  • But you would not argue that F:NV is the spiritual "successor" to those movies just because they were referenced.

    If I didn't know about Hotline Miami and you told me about like: "It's like somebody made a new Hitman game!" I would be completely lost playing the game. Whole different perspective, style, flow. IMO being a "successor" implies more than just similar elements or references.

    That said, wtaching out for examples I do not find so many other, that I think are similiarly weak as the Hitman/Hotline one. So it may be the exception in the list.

  • TV Tropes' list of video game spiritual successors
  • The used definition is sometimes really broad here. I mean, ok, Dead Space to Callisto Protocol or Titan Quest to Grim Dawn is obvious but Hotline Miami is the Spiritual Successor to Hitman because... you are have to kill people and when you fail you go try again? Very weak. Just being influenced or having a vaguely similar theme shouldn't make it a "successor".

  • Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane
  • I am also not familiar but as OP said,

    With way less disabling abilities the PCs fun stuff isn't nullified and foes don't get CC'ed to death.

    just means that there are no/very few PC control abilities? So the only way to deal with it in DnD would be to forbid them.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)OP
    Ophioparma @feddit.de
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