Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LI
Posts
1
Comments
359
Joined
2 yr. ago

  • Absolutely. While I can be convinced on markets for some things (with regulation to protect consumers and prevent monopolies), it completely falls apart in others. Necessities absolutely should not rely on free markets because capital holders hold an extortionate amount of power, most people have little to none, and if it's more profitable to let some people die, then the profit motive will let those people die.

  • In case you want the good faith counterargument (I know, I know, socialist wall of text):

    I'd be willing to bet you have a different definition of "capitalism" compared to socialists. For most people, capitalism is just trade, markets, commerce, etc. None of that is incompatible with socialism (broadly speaking). When socialists talk about capitalism, they're referring, specifically, to private ownership of capital. It's not the buying and selling, it's that ownership of companies is separate from labor.

    We don't owe technological development to capitalists, we owe it to engineers, scientists, and researchers. We owe art to artists, performance to performers. Socialists want those people to be the primary beneficiaries of their own work, not someone who may or may not even work at a company, but whose wealth means they can profit off of other people's labor by virtue of owning the property those people need to do their jobs.

    And you've probably been bothered by enshittification in one form or another. Some product or service you like has probably gotten worse over time. That's not a decision made by the people who take pride in their creation, or the laborers who want long-term security. It comes from the capitalist class that doesn't really give a shit about any of that, they just want quarterly profits, long-term survival be damned. That's capitalism, as the meme was getting at.

  • Thank you. The grieving has actually been both smooth & intense, with ups & downs, but I'm gradually doing better, as is my mom.

    But anyway, the meme is accurate. :P I just have a more sensitive feeling about it given recent events.

  • My dad died recently.

    He was definitely a flawed man, and there were tons of problems between the two of us over the years. But I also heard plenty of stories about how he grew up, and about his parents—both from my dad and from other family members. Without a doubt, he managed to be a better person than his parents, and a better parent to me than his parents were to him. They were straight-up cruel to him, whether physically or simply using him for the family's gain.

    That doesn't absolve everything, and I've still got plenty of my own issues. But what I respect most of him, in hindsight, is that he played the hand he was dealt and managed to be a better man. Not perfect, but better. I want to do the same.

    Sorry for being sappy, it's only been a couple of weeks. I also know that this doesn't apply to everyone, since some parents are indefensibly cruel and abusive. In general, though, I hope people can be easy on each other, easy on themselves, and stop letting "perfect" be the enemy of "good."

  • I got the game, mostly for the things you mentioned. A lot if it is familiar D&D, in an old-school style, with some tweaks I like. It seems really flexible, and probably compatible with a lot of OSR stuff I already have. Plus the box set seems like it'd be a great kit for on-the-fly games.

    So I'd also love to get it to the table sometime!

  • Ah, okay.

    I was inclined to think you were serious because, believe it or not, it's an argument I've heard before. Apart from random people trying to futz through an argument, Ben Shapiro complained that Democrats, when asked what they'd ban, didn't say "crime."

  • Huh, I hadn't thought of that, since PF2e is mostly poised as a D&D alternative rules system, but the setting must be popular given the existence of Savage Pathfinder... I'll have to do more digging into the lore!

    I've also had this thought that I was burnt out on crunchier RPGs, before reading PF2e and realizing, no, I'm just tired of fighting against a rules system. :P I'd love to get in some crunchier games, too, so long as they work properly and deliver on their design goals.

    and I'll have to check out Me, Myself & Die! I think I've heard the name before.

  • I did find a Burning Wheel LP with that name, so I'll have to check it out!

    There's also a podcast I loved called Campaign, and since a lot (all?) of the cast were improvisers, they would hop into scenes as NPCs quite often. (I'm pretty over that podcast, but when I liked it, that was one of my favorite parts.) I tried that in other games, but it was a bit hard to get non-improvisers to get into it. I'll have to try again!

  • What is your point, exactly? Because maybe there's a misunderstanding here, because you seemed to make a pro-gun argument by forgetting that murder is, famously, a crime.

    If that's the case, it would raise the question: do you think we should regulate gun ownership to lower the rate of gun violence, the same way that the penalties for murder are meant to lower the rate of homicide? Or do you think we shouldn't criminalize homicide, the same way people don't want to regulate gun ownership, because if it isn't 100% effective then it's not worth doing?

  • I'm not an expert on the three either, but here's my understanding:

    • Burning Wheel is the oldest of the three, the most complicated, and geared towards dramatic fantasy stories. It's replicating classic fantasy novels and the like.
    • Mouseguard came out next, is significantly simpler, and obviously made to evoke the feeling of the comics it's based on.
    • Torchbearer is the newest of the three, is an intermediate level of complexity, and geared towards dungeon crawling and the like. Think old-school RPG with a Burning Wheel chassis.

    I still haven't got my hands on Mouseguard, and I'd love to try all of them at some point. It just breaks towards Burning Wheel for me, to begin at the beginning—but they all have a unique appeal. :)

  • Ah, on the topic of templates, they're also in Dungeon Fantasy, which helps a lot. Though I do wish the "default" settings on DF were a bit lighter.

    I know that GURPS Lite is secretly the real core rulebook. :P It's easier to build off of that than go through the Basic Set and sift through everything. How to Be a GURPS GM, IIRC, also helps with things like skill lists.

    I think if I ever get a chance to play it, I'd probably start super simple, maybe even with Wildcard skills and some GURPS Action rules to smooth things out, then dial up the complexity until it's at a point I'd like. I appreciate modular systems that let me do that.

  • I've mentioned this elsewhere, but I find it wild how few Japanese RPGs make it over with a translation. It seems like there's a vibrant tabletop RPG scene there, and I'd bet there's a huge market here, but it just rarely happens.

  • I actually want to check that out too, since it's in the Burning Wheel orbit. :P

    That and Torchbearer, but as much as I loved the books, I think it's the last among the three. (Though I still really want to play it.)

  • It also kind of sucks that 5e apparently makes it mandatory to be bad guys. One of the announcements pretty much said that if you're not playing miserable and truly irredeemable monsters, you're having bad wrong fun.

    For what it's worth, apparently the older editions can be played as "goth superheroes." You'd still grapple with dark themes, but get to, you know... succeed against them.

  • Ah, Ars Magica is another one. I found it as a teenager browsing the internet. I even downloaded the free PDF they offered and started printing it out, before realizing just how much paper that would be. :P

  • Shadowrun really has been mishandled by Catalyst. :/ You also get big Shadowrun fans who genuinely love the setting actively discouraging people from using the rules sometimes. "Shadowrun is great, but it sucks, so if you want to play Shadowrun (which you should!) avoid using Shadowrun." :P

    I've also heard Amber come up a bunch over the years. I keep meaning to check it out.

  • Ah, that reminds me of City of Mist, where leaning too hard towards your mundane or supernatural side would do the same.

    I've also found it interesting how vibrant the Japanese tabletop RPG scene seems to be, but how little of it makes its way over here. It seems like there'd be a huge market for it.

  • See, one of the things holding me back is getting overwhelmed by character creation. There's just so much to go through!

    What makes me want to try GURPS is that it seems flexible (even light) in play, would adapt to just about any genre, and allows for incremental advancement. But since I'd be the one bringing it to the table, I'd have a heck of a lot to do to make it an easy entry, despite not having played the game yet.