is what happens to us not in fact a "get out of here" signal to us? what makes you think a fishes subjective experience of pain is any more pleasant than your own?
frankly you seem to really care a lot about this topic and i was only making a passing remark on my personal experience, and I don't really care to learn about the intricate differences between using ios and android. like at all. have a great day though!
i was still pretty bummed after being an early supporter. IMHO, the story should have been a core feature, and for a bit it sounded like it was going to be.
the current campaign is the story mode that was teased and people waited for. the same one that said they were working hard on and kept delaying because they wanted it to be right and fit in with the world.
subnautica 1 was one of the best games i ever played. below zero was like a less good, James Cameron version of subnautica 1 that sorta forgot it was a survival craft game and focused more on the cinematic experience. subnautica 2....looks full blown James Cameron movie. it literally looks like the scenes underwater in Avatar 2. subnautica 1 was not great because it had aliens or a neat sci fi plot. those were neat extras. it was cool because the nature of the game itself required you to carve your OWN story through the way you chose to survive and progress. the world was your world, not a set piece for a stage play. subnautica 2, from what I've seen so far, looks to have completely lost what i first loved about the game. i know the original creator of the concept has long been gone from the development team, and it frankly bums me out how they've altered the original vision.
I'm sure it'll be hugely successful, though. looks like something made for YouTubers more than someone who wants to pick up rocks for 3 hours off the sea floor.
is what happens to us not in fact a "get out of here" signal to us? what makes you think a fishes subjective experience of pain is any more pleasant than your own?