I don't know; it's one of those weird things where digital "cost to copy" being cheap really makes things problematic.
Unlike BitTorrent you were giving away your access to that item and possibly never getting it back; we don't really have a standard way of doing stuff like that in the digital era. The closest thing we have is very clunky, greedy, and intrusive DRM systems.
Not really AFAIK. It's a hard thing to create because ... how do you stop people from just saying they have max levels and joining any other server with max levels (?)
You can do the private server thing but the federation of them is where things get messy because different operators could set different rates of gain on different materials and have different standards on what's considered cheating.
If you don't have that shared state... Arguably any game where you can host your own servers can be a federated mmo.
The Atlantic does have two tiers of subscription, one is ad free, it's worth it for me, I wish there was a way to share those articles with everyone without them paying, but yeah 100% agree on the point about ads (didn't see your comment and made a very similar one).
Paywalls are the norm of traditional journalism. People got so used to a bunch of spammy, ad-fed, click bait journalism and now many are not willing to pay for good articles.
I wish there was a better way to discuss these kinds of articles. There are sometimes gift links which are best for smaller group discussions... But nobody's found a model that isn't the mess that is ads that also allows "free viewing."
I get Tim's reasoning though with Xbox, Switch, and PlayStation. As it stands, these are not general purposes operating systems. You don't "install apps" on them, you play games, maybe stream a show, and maybe use a web browser (but realistically few people are doing the latter two with these devices). They're also typically much more subsidized because Sony, Nintendo, and Microsoft can recoup a lot of the hardware cost in game sales (where as Apple and Google increasingly make the most money off of the hardware sales).
Compare that to the Apple and Google case; like imagine if Microsoft and Apple had done this with PCs in the 90s. The world would look significantly different because you couldn't install various things on Macs. Like as an example, Firefox and Chrome arguably wouldn't exist (or would be a pain to install), because your system would ship with Safari and Internet Explorer (and the other browsers would just "not be allowed").
This is hugely anti-competitive in a way that's far more offensive than Nintendo, Sony, or Microsoft's behavior on their gaming consoles. These are not general purposes devices (maybe they should be, but they're not). Basically nobody is doing their taxes on a Switch or PlayStation ... but plenty of people use iOS/Android devices as their only computers (they do their taxes there, pay their bills online via these devices, etc).
Tim is taking a moral stand ... and I know he gets a lot of crap, but he's not wrong to fight Apple and Google about mobile app stores.
Apple and Google created entire operating systems where the flow of almost all transactions flows through them.
Some people don't even have computers anymore, the just use these mobile platforms.
It's hugely anticompetitive (especially in the Apple case where you can't even install -- without heroics -- non-Apple approved apps).
I disagree with Tim on Linux.
I also disagree with his approach to taking on Steam dominance ... mostly because of the Linux bit but also because I don't like exclusivity deals. That said, people may eventually appreciate what Tim has done here should Steam turn sour. It is kind of scary that so much depends on the good will of the aging Gabe.
I don't disagree with Tim RE Apple and Google's app stores.
I don't think this is an "anymore" problem, I don't think it ever has been taught. The majority of people that voted for Trump were not young people fresh out of school.
Eh... Without examples, I don't know that this is a good warning.
Everyone gets into different technologies at their own pace. Even if it does bite OP in some abstract way because they eventually get to some complex use case, that's okay; it's all a learning experience.
Well like, basically every shooter currently uses a hitbox to do the hitscan and that never matches the model 1:1. The hitboxes are typically far less detailed and the weak points are just a different part of the hitbox that is similarly less detailed.
I think what they're doing is using the RT specialized hardware to evaluate the bullet path (just like a ray of light from a point) more cheaply than can be traditionally done on the GPU (effectively what Nvidia enabled when they introduced hardware designed for ray tracing).
If I'm guessing correctly, it's not so much that they're disregarding the mesh but they're disregarding hitbox design. Like, the hit damage is likely based on the mesh and the actual rendered model vs the simplified hitbox ... so there's no "you technically shot past their ear, but it's close enough so we're going to call it a headshot" sort of stuff.
If you're doing a simulated shotgun blast that could also be a hundred pellets being simulated through the barrel heading towards the target as well. Then add in more enemies that shoot things and a few new gun designs and... maybe it starts to make sense.
Honestly, I'm not interested in debating it's validity especially with the exact details of what they've done still under wraps ... I have no idea if they are really on to something or not and the details are scarce, but I did find the article I read.
It's a different thing. This is pixel perfect accuracy for the entire projectile. There aren't hotboxes as I understand it, it's literally what the model is on the screen.
I think we need to do better than just say "get an education."
There are educated people that still vote for Trump. Making it sound like liberalism is some result of going to college is part of why so many colleges are under attack.
From their perspective I get it, many of the Trump voters didn't go, they hear that and they just assume brainwashing.
We need to find a way to teach people to sort out information, to put their immediate emotions on pause and search for information, etc, not just the kind of "education" where you regurgitate talking points from teachers, the TV, or the radio as if they're matter of a fact ... and the whole education system is pretty tuned around regurgitation, even at the college level. A lot of the culture of exploration surrounding college (outside of the classroom) is likely more where the liberal view points come from and we'd be ill advised to assume the right can't destroy that.
They used ray tracing for the hit registration so that's presumably why.
It's a really interesting idea ... presumably that means there are some really flashy guns and there is a very intricate damage system that runs at least partially on the GPU.
I don't know; it's one of those weird things where digital "cost to copy" being cheap really makes things problematic.
Unlike BitTorrent you were giving away your access to that item and possibly never getting it back; we don't really have a standard way of doing stuff like that in the digital era. The closest thing we have is very clunky, greedy, and intrusive DRM systems.