Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CY
Posts
0
Comments
187
Joined
2 yr. ago

  • True, but you need someone to buy in first and there's no real reason for the DM to buy-in outside of the setting. If the DM doesn't buy in you don't even get to the stage of pitching it to the players.

    That said it is an easy pitch to the players since you can straight convert characters across.

  • This response feels like the ceo has been paying attention to arrowhead. It feels genuine and respectful if too little too late for the community harmed. It's good to see we're starting to get companies realising they're talking to adults and not a random group of mindless kids or something. Arrowhead has proved the effectiveness of genuine empathy and transparency. When the devs can come out and say "yeah, that's feeling really rough to play right now, we're working on some ideas to fix that". I see some of it in the self-reflection on their statements here, the acknowledgement that they Cavendish improved as they'd hoped and haven't managed to fix things as they thought they would.

    Now to see if these words actually have weight.

  • It usually delays some sales and in theory stops early piracy. I don't know anyone that doesn't buy something because it had denouvo.

    The way to get them to stop is to boycott any game that ever had it installed to reduce life time sales. But there's just not enough consumer sentiment against it to really make an effect right now.

  • Subscriptions are to keep the lights off, servers on and server maintenance and improvement. Then purchases of expansions covers the cost of development.

    MTX in such a game is a bit weird, but it does give something for extra asset creation and animation. I suppose if they make something that doesn't end up being used they can repurpide it as a pet or mount.

    It's the trading money for gold and the effects of the economy in wow that put me off.

  • They know exactly what they're doing. They're playing the software game. Right now they've turned their development studios into marketing divisions for game pass. They don't need to do anything special right now other than let their teams make games, put them on their subscription library and watch the money roll in.

    Versus Sony, which not too long ago was rabidly against anyone having crossplay with their console and is individually publishing titles.

    The thing is, for the most part it doesn't matter who's holding the strings so long as good games get made available for as many people as possible at a decent and not rising price point.

    The whole $70-80 free rise is being done by companies that are struggling to keep their foothold with their current MTX-based models.

  • it's an aggressively mediocre system that's had years of a huge community polishing it to a mirror shine.

    You can praise it for the community content, or go off-book like you can with any other system, but that's applicable to any system with the same community size.

    Whatever you look for in it it's lacking in comparison to another system. Tactical combat? PF2e. Rules light? Worlds without number.

    It's a decent middle ground of a system only because of community hard work. But that's only for the GM side. Players still need to deal with the poor character creation, unless they get a lot of support from their GM.

  • I think it could have really used that dissonance. My playthrough came to a point where I got fed up of stealth and started using all the violent toys I'd unlocked a long time prior. But nothing happens when you unlock them, there's no commentary when you first get them or use them etc, but it could have been a good story that featured the whole question of do the ends justify the means from both sides. Both in security and in resistance.

    Obviously not the game we got, but that game lives rent-free in my head simply due to it not existing.