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CriticalResist8 [he/him] @ CriticalResist8 @hexbear.net
Posts
9
Comments
81
Joined
3 yr. ago

  • I see the critical point somewhere else. It's just not very fun managing an instance that gets bigger without getting anything in return. Especially once you establish values like freedom of speech and opinion and claim everyone is welcome to make an account, until people you don't want on your instance start joining. And that's when it spirals out of control, you start banning them because they make your experience as an admin worse, but then your users are not actually beholden to your relatively tiny instance and can go anywhere else. You're not Reddit where all the stuff happens, you're a lemmy instance and there's others right there.

    Places like beehaw and lemmy world are now getting a lot of donations and maybe they'll start paying themselves with it as a side hustle, so we'll see. The reason places like lemmygrad and hexbear are fun to browse is because we're generally all in agreement. I don't mean that we don't disagree and form an echo chamber, but that we don't have to explain basic etiquette and generally don't flame and troll each other over nothing.

    If you've been on Reddit you'll remember the dread you felt when receiving that little orange notification in your inbox.

  • It makes sense that you wouldn't want people to keep applying stacks, especially in a pen and paper setting where (the one time I played) keeping track of all your feats, proficiencies, skill bonuses and other stuff gets complicated fast lol. But in a video game the computer can keep track of this for you and it could make really interesting plays

    I notice people seem to go from edition 3 to 5 and skip over 4, why is that?

  • From what I understand pathfinder is based on DnD but adds their own rules on steroids.

    I played the Pathfinders games as well and don't understand the rules deep down but it felt less luck-based than DnD. My problem with DnD rules, and maybe it's just 5e idk enough to say, is that you roll a dice for literally everything. You can be a master pickpocket and get caught trying to steal candy from a baby, it's weird. It shouldn't happen.

    Also not enough classes and a lot of redundancy. I can't tell the difference between a paladin and a cleric except that you're supposed to RP them differently, which is difficult when everything is decided by the roll of a dice and you get no further input. Lots of emphasis on religion for some reason too, there's like 30 different gods you can choose from and both paladins and clerics (and probably more classes) have to choose a deity and both had (until 5e) to stay in line with their deity's commandments to keep their powers.

    I grew up on RPGs like WoW which completely redefined the genre for MMO and PVP play, and I guess I grew accustomed to playing games that riffed off of that. DnD feels very alien, like having the advantage in most games would mean not taking critical hits or getting a guaranteed hit, but in DnD it means you roll a second dice and take the best result. It doesn't even mean a guaranteed hit. The essential fighting class is just called the fighter, and through level ups you RP it as specializing into something that resembles an actual class. At least Pathfinder has a ton of classes lol. Speaking of leveling up, in the DnD books you normally only gain experience from fighting, when most modern RPG video games have you level up through several different actions. In BG3 at least they went around that and using skills like persuasion also give you XP, but to DnD's credit you can just change the rules to suit whatever you like, they're more like guidelines.

    Armour class I hear was also simplified in 5e, and I find it even weirder. It's just a vague "armour class" rating which you can achieve either through high skills, or through a heavier armour. There is no distinction between an agile rogue and a decked up paladin. They both have the same chance of evading an attack and that's all armour class does.

    Spell slots are 😩 just let me cast spells lol, it's the only thing my character is good at. Instead you save them for when you really really need them (using terrible cantrips until then) because you have to refresh them.

    I liked Larian's previous Original Sin and I'm glad they got a break with Baldur's Gate 3, but what I liked there was how you could absolutely break the game if you made the right build (and using environmental effects which they kinda brought back to BG3 but toned down). I'll give that to DnD, at least it's balanced.

  • You don't want an instance to defend themselves when being accused of something and possibly punished with defederation? Wow that sounds pretty authoritarian not a good look my dude do you not believe in due process and the rule of law?