Writing good comments is an art form, and beginner programmers often struggle with it. They know comments mostly from their text books, where the comments explain what is happening to someone who doesn't yet know programming, and nobody has told them yet that that is not at all a useful commenting style outside of education. So that's how they use them. It usually ends up making the code harder to read, not easier.
Later on, programmers will need to learn a few rules about comments, like:
Assume that whoever reads your code knows the programming language, the platform and the problem domain at least in general terms. You are not writing a teaching aid, you are writing presumably useful software.
Don't comment the obvious. (Aside from documentation comments for function/method/class signatures)
Don't comment what a line is doing. Instead, write your code, especially names for variables, constants, classes, functions, methods and so on, so that they produce talking code that needs no comments. Reserve the "what" style comments for where that just isn't possible.
Do comment the why. Tell the reader about your intentions and about big-picture issues. If an if-statement is hard to parse, write a corresponding if clause in plain English on top of it.
In some cases, comment the "why not", to keep maintenance programmers from falling in the same trap you already found.
I would argue that if an if statement is hard to parse, replace the entire condition with simpler to read (but way more specific) variables that you assign values (the original condition expression) in the line above. No need for comments in that case
Comments should be part of code review, having at least two pairs of eyes on comments is crucial. Something that's obvious to one person maybe isn't so obvious to another. Writing good comments is as hard or harder than writing good code, so having it checked for mistakes and quality is a must
Comments aren't the actual documentation and aren't a reason not to write documentation to go along with your code. Often I see larger projects where each class and function is documented in comments, but the big picture and the how and why of the overall structure is completely missing. Remember that in the real world you often have a lot of folk that need to understand how the code works, who aren't programmers themselves. They can't read the code or don't have access to the code. Writing documentation is still important.
Please for the love of god when you change code, check if the comments need to be updated as well. Not just around the immediate area, but also the entire file/class and related files. I've worked on large codebases before with a high wtf factor and having the code do something different to or even opposite the comments is a nightmare. I'd rather have no comments than wrong comments.
This is a notoriously bad book. If you read the part about comments (which I don't know about, and am willing to accept is good) make sure to skip everything else because Robert Martin is a fraud.
Don’t comment what a line is doing. Instead, write your code, especially names for variables, constants, classes, functions, methods and so on, so that they produce talking code that needs no comments.
Over and over and over again in my experience this just doesn't work. Readable code does not substitute for comments about what the code should be doing.
In this day and age of source control I don’t think this is fully necessary. If you want to know the why, you can look into the commit history and see which ticket is connected to it. There you might even see the discussions around the ticket as well. But this requires good source control discipline.
Why not put the "why" in a comment and save people the job of dredging through old commits and tickets to figure out what the code is for? I'd thank someone for saving me the hassle.
Software devs in general seem to have a hard time with balance. No comments or too many comments. Not enough abstraction or too much, overly rigid or loose coding standards, overoptimizing or underoptimizing. To be fair it is difficult to get there.
It's better to have useful comments. Long odds are that somebody who writes comments like this absolutely isn't writing useful comments as well - in fact, I'm pretty sure I've never seen it happen. Comments like this increase cognitive overhead when reading code. Sure, I'd be happy to accept ten BS useless comments in exchange for also getting one good one, but that's not the tradeoff in reality - it's always six hundred garbage lines of comment in exchange for nothing at all. This kind of commenting usually isn't the dev's fault, though - somebody has told a junior dev that they need to comment thoroughly, without any real guidelines, and they're just trying not to get fired or whatever.
Universities often teach students to write a lot of comments, because you are required to learn and demonstrate your ability to translate between code and natural language. But this is one of the things that are different in professional environments.
Every comment is a line to maintain in addition to the code it describes. And comments like this provide very little (if any) extra information that is not already available from reading the code. It is not uncommon for someone to alter the code that the comment is supposed to describe without changing the comment, resulting in comments that lie about what the code does, forcing you to read the code anyway.
It's like if you were bilingual, you don't write every sentence in both languages, because that is twice as much text to maintain (and read).
The exception of course, being if you are actually adding information that is not available in the code itself, such as why you did something a particular way.
Yup this is the real world take IME. Code should be self documenting, really the only exception ever is "why" because code explains how, as you said.
Now there are sometimes less-than-ideal environments. Like at my last job we were doing Scala development, and that language is expressive enough to allow you to truly have self-documenting code. Python cannot match this, and so you need comments at times (in earlier versions of Python type annotations were specially formatted literal comments, now they're glorified comments because they look like real annotations but actually do nothing).
It's like if you were bilingual, you don't write every sentence in both languages, because that is twice as much text to maintain (and read).
This is a very good analogy. And just like with natural languages, you might have an easier time expressing an idea in one language but not the other. Comments should provide information that you find difficult to express with code.
If there are too many comments, it means you have to support them just like the code itself. Otherwise, like any other documentation, comments will quickly go out of sync.
More useful would be what sort of values is acceptable there. Can I use team number 2318008? Can I use team 0? If not, why not?
WHY / WHY NOT is often useful.
Bash is a shit „language” and everytime i need to write the simplest thing in it I forget which variable expansion I should use and how many spaces are the right amount of spaces. It’s impossible to write nice to read bash, but even in C you can write code that comments itself.
bash sucks but i don’t agree. Some simple rules like regularly use intermediate variables with useful names and never use shorthand arguments goes a long way.
I've been programming for almost 25 years and I'd still rather see too many comments than too few. A dogmatic obsession with avoiding comments screams "noob" just as much as crummy "add 1 to x" comments. If something is complex or non-obvious I want a note explaining why it's there and what it's supposed to do. This can make all the difference when you're reviewing code that doesn't actually do what the comment says it should.
Wrong. Too many comments makes the code messy and less readable and also it provides ZERO value. Just look at the post, WHAT is useful about ANY of that comment???
All it is is a waste of goddamn space, literal junk crowding the actual code.
I love how you admit you aren’t a developer but feel quite confident to tell us that a larger number of comments automatically means it’s better.
While this is true, an alternative is to name your variables and functions descriptively so that when you see number_of_cats you know that variable is the number of cats, and buyAnotherCat() is a function that increases the number of cats.
Reminds me of every fuckin PR I do for the Indian contractors that were sold to us as “senior devs” but write code like a junior and you better believe every other line has the most obvious fucking comment possible
Better than writing beginner level crap that is at the same time super cryptic and not documenting at all. We have a bunch of that in our codebase and it makes me wonder why these devs are writing extension methods for functionality already built into the standard libraries.
Better than writing beginner level crap that is at the same time super cryptic and not documenting at all. We have a bunch of that in our codebase and it makes me wonder why these devs are writing extension methods for functionality already built into the standard libraries.
I've worked in a few startups, and it always annoys me when people say they don't have time to do it right. You don't have time not to do it right - code structure and clarity is needed even as a solo dev, as you say, for future you. Barfing out code on the basis of "it works, so ship it" you'll be tied up in your own spaghetti in a few months. Hence the traditional clean-sheet rewrite that comes along after 18-24 months that really brings progress to its knees.
Ironically I just left the startup world for a larger more established company and the code is some of the worst I've seen in a decade. e.g. core interface definitions without even have a sentence explaining the purpose of required functions. Think "you're required to provide a function called "performControl()", but to work out its responsibilities you're going to have to reverse-engineer the codebase". Worst of all this unprofessional crap is part of that ground-up 2nd attempt rewrite.
Ironically I just left the startup world for a larger more established company and the code is some of the worst I’ve seen in a decade. e.g. core interface definitions without even have a sentence explaining the purpose of required functions. Think “you’re required to provide a function called “performControl()”, but to work out its responsibilities you’re going to have to reverse-engineer the codebase”. Worst of all this unprofessional crap is part of that ground-up 2nd attempt rewrite.
I think this is actually quite common in commercial code. At least, for most of the code I've seen. Which is why I laugh most of the time when people imply commercial code is better than most open source code. It's not, you just cannot see it.
Well on Reddit, programmerhumor was mostly populated by people weirdly proud of how bad they are at their job, so I don't see how Lemmy was going to be different.
You know, you do you in Humor communities. I personally don't expect to find the most serious of comments under posts in those.
Anyhow...Naturally there is a good argument to be made about making good comments. And that it may be a good idea to not comment things that are probably obvious. Just so that the file is a shorter read.
It's not that bad. It definitely helps in long functions.
I'm an advocate for code commenting itself, but sometimes it's just better to comment on what you're doing, and in those cases it helps to over commentate.
Instead of letting the reader interweave code reading and comment reading, I think it's better to do either. Either you go full self describing code, letting the reader parse it as code,m, or you abstract everything, making it more of an explanation of your reasoning, and abstract lines that may look too complicated.
Not every comment needs to be useful, but I still write them to not have this switch between reasoning and thinking in code.
It can also double as rubber duck debugging too!