The first game was funded through Kickstarter and a random Czech millionaire who really liked history. I don't exactly blame them for not having the marketing budget needed to really make to first game as successful as it could've.
Hopefully, the amazing success of the first game can propell the second into being the Skyrim level RPG success they deserve.
AFAIK, modding is the main reason for Skyrims long term success. Sure, it did its part in inspiring people initially, but what keeps at least me coming back is my interest in trying new mods.
But it also didn't start there with Elder Scrolls series. Morrowind, Oblivion, Fallout 3 and New Vegas use a very moddable predecessor of the Skyrim engine, and thus build the community up for Skyrim and later games.
Modability of KC:D was rather limited, so there isn't a community around as big as the Skyrim one. That means with Skyrim, you get what you can mod into it, while with Kingdom Come, you mostly just get what you buy.
So I don't expect it to be the next Skyrim, but never the less I am interested in it.
What's weird is I liked when Resident Evil still needed Ink Ribbons to save your game. But something about it in Kingdom Come just doesn't jive with me.
This is the only game I'm currently excited for. I was excited for Space Marine 2, until I saw it had a season pass and comes with day 1 DLC if you preorder. I am crossing my fingers that the publisher doesn't somehow weasel a season pass or DLC into this!!!
Why is it that you draw the line at season passes? Does it just mean you pick it up on sale later? Usually a DLC pipeline is the best way to keep your employees working on something productive while the tech folks are setting the ground work on the next project.
Not OP, but happy to provide my perspective. Day one DLC is not DLC but part of the original game that was removed for pay tier and marketing reasons. DLCs or expansion packs like the recent cyberpunk campaign are fine in my book.
I'm just generally pretty skeptical of DLC; I feel like sure, there are some good examples of actual "expansions" but that a lot of DLC is just cynical nickle-and-diming pushed by publishers.
I'm even more skeptical of season passes, which feels like pre-ordering DLC. I don't pre-order anything, and barely keep up with modern gaming, because it feels like disappointment after disappointment.
I also feel a little negative about a developer releasing something and even months before launch having one eye on DLC. I understand it probably works that way in terms of development timelines, and I understand that it can be a good way to keep employees working on something productive, but I can't help but feel like I'm not getting as full a game as I could have.
It's just my opinion tho, and I'm definitely not saying everyone has to agree!
Right? I’m not a huge gamer. I literally play maybe three games on rotation, and they’ve been the same games for years. But I’m super excited about this game. I might even buy it full priced. That’s how excited I am. Hats saying something. I don’t think I’ve ever bought a full priced game.