The Petitions Committee (the group of MPs who oversee the petitions system) has considered the Government’s response to this petition. They felt the response did not respond directly to the request of the petition. They have therefore asked the Government to provide a revised response.
When the Committee receives a revised response from the Government, we will publish this and share it with you.
Thanks,
The Petitions team
UK Government and Parliament
This is honestly pretty funny. Even another government agency recognized how bad the response was. That was literally like someone asking how old you are, and you respond by telling them the definition of age.
That's positively surprising, I expected them to leave it at that until petition reaches the second milestone (if that even happens). Let's see if anything new comes out of this.
Aren't game purchases enforceable contracts? i.e. "I give you money. You give me game that works." ? (I'm avoiding words like "good" because that's subjective and it gets into a whole different discussion)
I'm curious on how signers of this petition think companies could afford to do this. Often times shutting a game down is because the interest of players has waned. Making a law to require them to keep that server and software running...forever? Is the end goal to kill any online game development?
It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.
Ross and the team have been very specific about not wanting to force companies to pay for server infrastructure forever.
They’ve said quite a few times that what they want is for game companies to at least patch their games so they can keep running without the online connection or provide players the tools to host their own servers so that the company can end support without the game becoming a brick.
Hopefully by requiring games to be playable after support ends and the servers shut down it will also change the way games are made so that they no longer require the constant connection.
I would also wonder how this would work with MMOs where the server side, both in processing power and in bandwidth, is not insignificant. I mean I suppose "are required to publish the code, no requirement that it's feasible for others to run" but...yeah.
Looking at the petition itself it wasn't very specific on the terms, which is why I questioned the very broadness of the request . "Keep" implies maintaining how it is currently, not a transition to open source and player run.
It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.
That's basically what people are asking for. Instead of not being playable anymore, give consumers the means to keep it going for themselves.
This could mean always-online having to be gutted from the game after it's support ends so you can play it offline. Or server hosting files to host your own private or public server.
The goal is to have games not be impossible to play after X amount of time. How companies reach that goal is up to them.
The company will have the make that decision then, if it means opening the server for use or patching the game for local p2p play then so be it. Otherwise they should be forced to state the game is a rental not purchased if it requires a server that may shut down.
Otherwise they should be forced to state the game is a rental not purchased if it requires a server that may shut down.
But that is what they already do. Currently this might be hidden in the EULA, that no one reads, but even making this plainly visible during purchase wouldn't change much. I is not like the players have much choice when they want to play that specific game.
It doesn't even have to be peer to peer, they could just release the server code and a way to manage what server the game points to. Then you can self host or join a public one.
It's true it does cost to keep things running. But like you say there are ways around this to push server costs onto players, or simply allow offline play with online features disabled.
I think if there were legislation in place then design decisions would adapt. If it were costly to just shut a game down abruptly, there would be player hosted options in place from the start and ideally less spurious "always online" requirements woven into the fabric of every game.
It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.
That counts as "working state", assuming the published code is reasonable to operate (it must be FOSS, or at least permit open modification and distribution; and it must run in a server with specs that's reasonable to have at the time of game publication)
The year is 2067, i have to learn compatibility programming for Applesoft's newest OS so players can still play Spiderman Model I Ripped Online and Put Into Unreal Engines Third Person Platformer Demo
Honestly it's cute that you think that the British government give a damn what you think. They are incompetent and corrupt, why would you possibly think that they would have the mental capacity to effectively respond to this petition?
The Conservatives only care about profit, what you're asking them to do is legislate against businesses. They do not do that. They are not going to implement any pro-consumer laws because that just gets in the way of making large sums of money at the expense of everything else.
Jesus Christ doing pointless stuff is pointless. I'm all for action that is effective but petitions on the government website have literally never achieved anything in the entire history of the system existing.
Even if it has only 1% chance of working, I’m willing to spend 20 seconds putting my name and postcode on a website. I won’t die from typing 20 characters on a keyboard