...and this, boys and girls, using imaginary numbers on a chess graph, is how the quantum characteristic of spin was discovered in rooks, two full rotations required to return to its' starting quantum state.
EDIT: When you castle the king, he's in a quantum-entangled state with the rook!
When you castle the king, he's in a quantum-entangled state with the rook!
when one of the kings possible locations are checked you throw a dice to resolve the quantum position
This could actually be an interesting video game idea to explore. You can make quantum moves that get resolved by chance once a possible position is interacted with.
like you make for example three different moves on your turn. chance will decide later which one resolves as true
If the board is infinite, it means that bishops, queens and rooks can move an infinite distance and then must move at an infinite speed, constantly breaking the laws of physics. While knights, pawns and kings, having finite moves, travel at regular speeds.
The potential high energy collision during a castling would flatten the galaxy.
Promotion from a low energy pawn to a high energy queen would require the consumption of a black hole (approx.)
as long as something other than normal piece movement is required to access the larger quantum move space.... like swapping your pawn for a queen requires you to move across the entire board. we'll put these fucking rooks in orbit and let them figure it out.