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gaming is still fun! you are just LAZY! (how to have fun gaming in 2024)

Real bloomer hours who up, smash that upbear if you've been playing through 40 years of incredible video games bloomer

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26 comments
  • Gonna keep it a buck: I haven't been happy or upbeat about this field ever since FPS turned its back on future-industrial weapons and aesthetic grime for "the seven-fucking-teenth iteration of the same-assed AK, M16, P90, and MP5 and fucking multicam"; and it only got worse when fighting games decided to go the battlepass route. I was a child of Quake and Unreal, and that just... Doesn't happen anymore. I spend more time in Minecraft than anything else at this point just because of how shit the dark pattern tactics have become in the genres that raised me.

    • Quake Champions and Quake live are still nominally active if you remember how to circle jump.

      I never learned how to b2r but have ~300h between the two.

      • I go back to QL every so often despite no longer being able to remember how to movement in Quake (I was always heavier on UT due to the weapons and map aesthetics), but I never touched QC; always looked WAY too close to 'hero shooter' for me to be interested. Unreal Championship 2 did hero shooter ability mechanics in arena FPS way more tolerably than QC did from the gameplay I've seen of the latter. You can't imagine the things I'd do for a solid UC reboot.

    • I still just play doom. I recently played dusk which is kind of quake like but not really. It did a great job with the look and feel. I just stick to old stuff. Like doom or serious sam.

    • decided to go the battlepass route

      My comrade, this entire video is about ignoring that sort of game.

      I see and feel your pain from the untimely death of Unreal Tournament 4.

      however

      Multiplayer is a scourge and the entire reason games are in this monetised live service mess, good riddance!!!! Quake and Unreal were both singleplayer games that got coopted!!!

      • I amend myself, then: I was raised by Quake 3 Arena and Unreal Tournament 2004. Trying to go back to those single-players even in the moment when those were still popping actually never captured me; I get precious little out of shooting AI. Maybe when I was a kid clearing my way through Doom 1, 2, and Plutonia; but that was more 'practice for competing there' even then. Competition's been in my blood since MK2(and maybe inadvisably, I was introduced to that at the age of 6), so no cap hearing you say "multiplayer is a scourge, good riddance" sets my teeth on edge and makes me wonder if discourse with you on this subject is even worth the effort spent.

      • I don’t think it’s quite fair to say multiplayer games are the cause of things like ranking modes and battle passes and vbucks. Might as well say we took a wrong turn at high scores; quarters were the original mtx.

  • Might want to remove the "si" part of your URL since it's a tracking/share id

    • Shit thanks, I'm usually good about that. Serves me right for not getting the link off Newpipe or w/e

      • No prob!

        I have to say that having a kid really help reset how I approach computer games. Having a lot less free time makes you really scrutinize the free time you do have, plus taking a few years away from playing games really helps to break out of the hype cycle.

  • I have been hearing that same argument for over 10 years about how modern gaming totally doesn't suck now compared with what we had during the 90s because there are more games released now than everTM. This is easily countered by a simple analogy: if I give someone a bag of shit with a gold nugget and each subsequent bag of shit I give them has a smaller and smaller gold nugget inside, the gamer apologia for modern gaming is that person going "uh aktually, the amount of gold I have is ever increasing, so it's good acktually" never mind that the pile of shit is ever increasing and increasing at a faster rate to boot.

    Like, the Youtuber more or less summarize what people mean when they say "modern gaming sucks" in his massive comment. If you need to spend an hour of research reading summaries and watching unedited lets plays of the game in question, you're already conceding the point. Back in the day, you could just grab some random game off the shelf like this Genesis port of an arcade game of a bizarre RPG-platformer hybrid and had a good time. Is this game good by modern standards? Not really unless you really like platformers. Still, it's still cool how they tried to (haphazardly) incorporate character progression into a platformer (modern platformers do this by being Metroidvanias), but if you're judging by the standards of the 90s, it's a unique gem. How about the more famous Genesis game Ecco the Dolphin? It's some kind of bizarre puzzle platformer-kinda (its genre as a platformer is disputed since gravity doesn't play a significant role in the game and you mostly stay underwater), not all that dissimilar to a modern indie platformer but a unique gem by the standards of its time.

    There's absolutely no modern equivalent of seeing Doom 1 for the first time or seeing Mario64 for the first time or being completely swept in the Gen 1 craze or living during the golden age of RTS. Back in my day, we would play games that give rise or popularize entire genres like Doom or C&C. Something like SFII completely change how the genre looks to the point where pre-SFII fighting games don't register like fighting games for most people. How many new genres have come out since 2010? Trash tier MOBAs? Spiritual successor of Harvest Moon clones? Soullikes?

    And don't get me started about the death of arcade games ("uh aktually, arcade tokens are the microtransactions of the 80s and 90s" shut the fuck up and sit in the kiddie table. The death of arcades meant the death of third spaces catered towards gaming and LAN cafes are such a poor alternative) or how the gaming community is filled with reactionaries which G*mergate completely sealed the deal or how most gamers are just addicts, whether it's people playing L*ague despite hating every minute of it or people getting anxiety from their massive Steam backlog that they'll never finish because they keep on compulsively buying Steam deals or whales blowing thousands of dollars on jpg of underage waifus.

    Sorry for being so negative. That recent Hexbear post about someone getting anxiety from looking at their Steam backlog set me off. You shouldn't have to feel anxiety or feel angry or do work for a fucking hobby. Anxiety? Anger? I get anxiety and angry from work which I endure for the sake of getting paid. But for my hobbies? Fuck that. Work? Last time I checked, if I'm doing work outside of my normal work schedule, that's called overtime, and if I'm not getting overtime pay, you could kiss my ass.

    • I think you're doin a lot of projection here.

      • I guess I'm just frustrated that in the 10+ year since I first got involved in gaming discourseTM on /r/truegaming, it's always the same arguments for modern gaming apologists. Play indies instead of AAA, avoid games with matchmaking, gacha games don't count as real games, number of good games on Steam go up, arcade quarters were microtransactions of the 80s and 90s. And of course, the ever present "yOur JuSt BlInDeD bY nOsTaLgIa."

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