The more publicity it gets, the better. Would be great if Godot became the Blender of game engines. The only real contender in the opensource space I can think of is Bevvy. Once that gets a UI, it might be really great, but they seem years away from that.
If Bevy had better tooling we would be breathing its name in the same breath as Godot. Hell, it does data oriented so much better, but its a difficult concept to grasp for a lot of new developers. Yet I learned more about ECS from Bevy than I did the half-assed DOTS in Unity. You know, the one that they made Cities Skylines 2 on.
Encouraging as I really do not like Unity from the day I started using it to present (4 years). I thought it was hard as I was a newbie, but I have come to realize that the engine is such a mess and the company is lazy AF when it comes to meaningful improvements to make developers lives easier. It is clear they themselves do not use it on the daily.
I am going to give them a lot of money in the long run so I expect better. Maybe not as there is no guarantee, but at least some will so why they acting like a shit business partner while still taking their cut.
I way rather support an Open Source project as I do for nearly everything else I use to develop my app. I hope I can move in the next 1-2 years as it matures in the VR/AR space.
I'd argue for not stressing too much about practices when you are a beginner. Learning to code is hard enough already. At first, it's just important to start creating.
Software practices are important. But just get code working at all is, as a beginner, more important.
What gives me immense joy is that there's probably someone at Unity really really upset now. Fuck them.
Someone once told me a story how they made a game in Unity, and were in contact with them, since they are also a content creators. Then they decided it sucks and rewritten the project into Unreal, and when they met someone from Unity who asked how it's going and whether they need help with anything, and when they told them that they are actually working on Unreal now, the Unity guy got literally upset and angry at them how they can't do that and what are they thinking. It was hilarious.
Reportedly, then Unreal support was way better and more friendly.