I just hope seeing the end doesn't involve "beating" the game fifty times while getting dribbled one line of new dialogue every time that usually didn't even mean anything.
YouTube exists, bros, who are you kidding
...
I am obviously getting 2 though, so I guess they're kidding me.
My main file has 418 plays (I think the highest heat I've cleared is 23-24 maybe?), and I got the game mid-2022. Drip fees me that plot, Supergiant, because I AM the target audience.
The first game became significantly easier as more stuff was unlocked, so beating a round wasn't quite so tough by the end.
I know you were exaggerating, but I think it was 10 completions that were required in total, with new stuff unlocking pretty consistently past the first, so much so that the strategy was evolving significantly between the first and the last.
Didn't they also release a god mode version if you just wanted story as well?
It's 10 clears to actually reunite with a certain someone, it's literally 50+ to finish the epilogue (you can probably streamline that, but that seems to be the community consensus for epilogue timing)
And I don't know about you, but I usually read the epilogue of a book.
Supergiant is the only studio to consistently deliver. Even their hands-down least interesting game, Pyre, isn't a bad game, it's just not for everyone. Everything else they have released has been golden.
I can't support prepurchase. Not even for supergiant. The industry has killed that for me. But yeah, I'll probably be there day 1, too.
They did trade-off good, impactful stories for tight, action-packed gameplay. Neither Pyre's nor Hades' core stories have been that interesting, despite the excellent voice acting, music, and gameplay.
The fact that they are doing a sequel to Hades immediately suggests that the trend is going to continue, because that's where the money's at. It's a rather risk-adverse decision.
although you're right, i'm not sure this battle is worth fighting anymore tbh. i used to care about which word to use, but it kinda seems like splitting hairs now.
i don't think the distinction between the two matters to most people anymore, especially since most modern titles fall into the -lite category rather than -like.
Yeah, this is not the hill we should die on. Also, according to a post I saw recently, a true roguelike needs to fulfill a bunch of very specific requirements that already disqualify 99 percent of the games in the genre, so why even bother?
Games evolve, that's a good thing, let's not start gatekeeping genres too much.