It's not necessarily poor optimization when they've been working with Epic to push the state of the art of real time graphics tech for the past 5 years.
I'm worried this will mean the game runs poorly on PC as well. I'll wait for a sale down the line before picking this up, even though I really enjoyed the first one.
That the eye can only perceive 24 fps is a myth. Plus vision perception is very complicated with many different processes, and your eyes and brain don't strictly perceive things in frames per second. 24 fps is a relatively arbitrary number picked by the early movie industry, to make sure it would stay a good amount above 16 fps (below this you lose the persistence of motion illusion) without wasting too much more film, and is just a nice easily divisible number. The difference between higher frame rates is quite obvious. Just go grab any older pc game to make sure you can get a high frame rate, then cap it to not go higher to 24 after that, and the difference is night and day. Tons of people complaining about how much they hated the look of Hobbit movie with its 48 fps film can attest to this as well. You certainly do start to get some diminishing returns the higher fps you get though. Movies can be shot to deliberately avoid quick camera movements and other things that wouldn't do well at 24 fps, but video games don't always have that luxury. For an rpg or something sure 30 fps is probably fine. But fighting, action, racing, anything with a lot of movement or especially quick movements of the camera starts to feel pretty bad at 30 compared to 60.