Instead of playing damage control once players find out a new game is a live service, maybe stop making live service games. How many have actually made the kind of money that publishers are chasing? Now compare that to how many have flopped because people have realized that "live service" just means $80 for an early access game with minimal content to grind through at launch and a "roadmap" of updates which invariably includes DLC, microtransactions and battlepasses you'll have to pay extra for, and that's if the game even survives long enough to get there.
I think Fortnite poisoned the market because of its live service success. Instead of making most of the money at launch they can now bleed whales dry by introducing a battle pass + skins + DLC.
I'm getting the vibe that it's been developed with full knowledge that it's going to be a commercial flop, and they're just hoping to at least not lose money. Feels like the developer had a contract to make a live service game w/ the IP so they're just chugging it out. Obviously not sure though.