Godot's Direct3D 12 Rendering Driver got merged today!
Godot's Direct3D 12 Rendering Driver got merged today!

github.com
Direct3D 12 Rendering Driver (Mesa NIR approach) by RandomShaper · Pull Request #70315 · godotengine/godot

By supporting Direct3D 12, Godot gains support for multiple new platforms, such as:
- Windows Store (UWP).
- Windows on ARM.
- GDK.
- XBox —which can't be supported officially by Godot, but for which Direct3D 12 support is essential—.
Depending on the complexity of the scene, effects used, etc., this first version of the renderer performs generally worse than the Vulkan one. In some tests, D3D12 has not been able to deliver more than 75% of the Vulkan frames per second. In some other, D3D12 has been able to outperform Vulkan by a small margin. Performance improvements will be ironed out over time.
Expect it to come in Godot 4.3
What’s with the xbox comment? Why can’t it be officially supported?
I think it’s because you can’t build for Xbox without Microsoft signing the binary. This is one of the reasons the Godot team founded W4 Games.
I'm not keen on the specifics but part of the reason W4 exists is because the Godot Foundation can't just pass around console SDKs. Only publishers and larger companies can use them and they're usually under NDA.
So your options are going to a publisher like W4 Games (which is an entity by Godot's founders) to handle that for you, or you can try porting it yourself and going through all the legal shenanigans.
What about homebrew games? I thought xbox had something like that.