It feels like a list for fans of "run based games" as it were, with Qud being the outlier.
I am strongly biased towards TOME but think any list that doesn't reference Stoneshard at this point is doing a disservice. It is probably the most accessible "lite rogue like" at this point and should be on basically every list
Hades and FTL are rougelites. You're expected to do them in one sitting, they have randomly generated levels and minor progression carrying over playthroughs. Vampire Survivor is an odd one out that's just plainly not a roguelite.
If they're interpretting 'roguelite' as single-session games with meta-progression between runs, then VS qualifies. I wouldn't have called it a roguelite personally, but I can at least see where they got it from.
Noita is just fantastic. It's mind-blowing to realize for the first time just how expansive the game is. Like, a new player can definitely "win" the game without even seeing 95% of it, or knowing it's there. It's not until you get curious and brave and start exploring off the "easy" path that the sheer scope of it is apparent. (This was absolutely my experience.)
"Roguelite" isn't really a genre, but a catchall for many types of game that use some elements that are common in roguelikes, but aren't really roguelikes.
I mean, Nova Drift and Inscryption are roguelites, but they just aren't in the same genre of game at all. One's an action Asteroids-like game, and the other a turn-based deckbuilder.
Latest update even makes it playable fully with a controller very nicely. I've been enjoying it on the Steam Deck. It's surprising how well it works, considering the complexity of the game and its controls. (It was playable with a controller before that update, but they massively re-worked the default control scheme to be much better and more efficient.)
I can't fucking wait. I'll generate a world and just get lost in Legends mode for a while and never even start Fortress mode. I can't wait until I can actually explore those areas.
I'm pretty new to DF, but the game continues to blow my mind. It's unbelievable. So glad they added the pixel graphics, because the ASCII was the one thing holding me back before.
I've been playing Dungeon Crawl Stone Soup. It's a port from a PC version so the controls are a little clunky, but I find it a nice change of pace from SPD.
There's a lot more complexity in the game and at least one tutorial says to focus on minotaur berserker to simply learning the game.
Backpack Hero is my latest and greatest. Too addictive, if you like inventory management as the main highlight (not simply as a side necessity). Depending on how you place items into your, expanding, bag, rotating and reorganizing them as you go, determines how bonuses will be applied to the other items in your bag, as you battle your way through short-medium dungeons, visiting your home hub after each trip. It can still get tricky with the management, and it does suck your time, at least for me, but...too much fun!
Probably one of the greatest games of all times, i'm always amazed at the sheer amount of possibilities. I did a throwing-focused character last time, stripping car batteries for that sweet sweet acid, making molotov cocktails with gasoline and homemade grenades with commercial fertilizer.
Next time maybe I'll do a pirate living in a lighthouse, strapping cannons and guns to a boat. The vehicule building is out of this world, so much fun...
Dwarf Fortress's adventure mode is, by far, the best rougelike I've ever played. It's too bad it isn't yet in the Steam version. The classic version is still free on the website tho.