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  • Y'all still crying over the install size of a game you don't even like? 😐

    • Developers follow industry leaders. If call of duty can sell a 240gb game (mw3 on ps5 without their launcher) other publishers look and will decide to get lazy optimizing. "We're not call of duty, our game is ONLY 70gb!" You already see this.

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        • It's not a nerve, in the March of progress there's always someone at the front of the line youre not wrong., But these aren't just in front, they're racing the March like they want to set a new quarter mile record. Mw3 is 240gb (if you dont already have the launcher hub)

          For most people who buy a console and forget about it, that's ONE game with half the hard drive space already eaten, with 8 years left in the ps5s life, not counting support during "next gen". It's a lack of respect for consumers time updating it, because cod has to unpack its entire friggin size to update. Cold War demanded 180gb of "free space" to update. The game was ~160 before, and then ~165 after. It took 180gb to download 5gb. Thats half my hard drive.

          Consumers will happily buy a hard drive "when it's about that time" but consumers are not flush with cash to buy 5 externals for games each year, at the rate game sizes have gone. People also do not want to juggle what games are installed because thats a PITA too. At this stage cod should just come on an external hard drive, cartridge style.

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