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  • Huzzah, dynamic Weather :D

  • Patch notes:

    • New Persistent Sandbox Activity: Storm Breaker
    • New Environmental Hazard: Radiation
    • Wikelo Emporium Exchange Updates
    • Equipment Swapping Hierarchy
    • Additional Gameplay Updates:
      • All medbeds will now protect players from damage for a small amount of time after respawning. This effect will last 30 seconds while in the bed and will be canceled if getting out of bed before the 30 seconds are up.
      • Increased refinery job speeds across all types and updated to allow complete orders to be loaded onto cargo ships.
      • Reward Balance for Rayari Gathering Missions
      • Updated Bounty Hunters Guild missions to use the rebalanced encounters from Patrol Missions V1
      • Slightly increased the numbers of Kopion in Acidic Caves
    • Location Updates:
      • Exterior proxy polish pass to Space Stations and Landing Zone locations to reduce areas that can be used to clip into many of these locations from the outside
      • Added bigger cloud formations to Pyro IV
      • Increased Pyro IV temperatures
    • New Player Hairstyles
    • New Vehicles:
      • ARGO ATLS IKTI
      • ARGO GEO IKTI
      • ARGO IKTI RAD
      • Esperia Prowler Utility
    • Scanning Mode and Targeting UI Updates
    • Shield Regen Updates
    • Ship Updates:
      • Prowler Series
      • Idris Series
      • Starlancer Series
    • Missile and Torpedo Balance Updates
    • Ground Vehicle Scanning Adjustments
    • Additional Ship & Vehicle Updates:
      • Flight turbulence has been readded to ships. This will be most noticeable in storms and when near ground surfaces where proximity flight disturbances occur
      • Added Flight Blade controllers and Behring CST-313 Castillo bomb rack to PU shops
      • Updated all 300 series loadout kits to use 1:1 gimbal size setup to match current game design as originals used size down gimbals
      • Increased ship soft death ratio. This will cause ships to enter soft death at a higher health pool.
      • Updated all engineering component's health scaling with increases and decreases across components
      • Swapped Regen & Slapdown balance for shield generators
      • ATLS Variants can now be called using the freight elevator in the hangar after delivering it to the location on the ASOP
      • Updated ship UI messaging to reflect the average distortion of the power plant(s) as a percentage
      • Enabled countermeasure actions while in scan mode
      • Added gimbals to ground vehicle remote turrets
      • Reduced the Anvil Asgard/Valkyrie cross-section emissions
      • Changed the Singe Cannons to be bespoke to the Banu Defender
      • Greatly increased Polaris and 890j hangar door and ramp health
      • Updated Gladiator to allow missile swapping
      • Slightly increased the Anvil Valkyrie and Asgard max ammo capacity
      • Increased Anvil Centurion max turret ammunitions
      • Slightly restricted the Polaris turret gimbal movement to avoid them clipping through the ship
      • Slight reduction in Gladius max pitch velocity
      • Added missing C8 Pisces armor damage reduction modifier
    • Weapons and items:
      • Volt "Prism" Shotgun
      • New CureLife DeconPen Xtra
      • R97 Shotgun Balance
    • Additional Weapon Updates:
      • Volt Shotgun Mag added to shops
      • Environmental suit added to shops
      • Adjusted Volt Weapon series modifiers to improve hipfire recoil feel
      • Updated all environment suit tolerances to approximately -150c to 175c
      • Added a base radiation resistance to all armors
    • Dynamic Rain
    • LTP Additions:
      • flight blades and bomb rack item types
      • Kopion Horn / Irradiated Horn
      • Marok Gem
      • Ranta Dung
      • Amioshi Plague
      • Irradiated Valakkar Fang (Adult/Juvenile/Apex)
      • Valakkar Skin / Chitin
    • Additional Core Tech:
      • Tech update to add ability for locked doors to require multiple forms of authentication to open such as having to wear specific clothing, armors, or helmets. This tech is currently used at the new ASD locations in Pyro.
      • Routed Item Recovery item spawns through the player's home inventory if the target medbed doesn't have a valid Landing Zone. This will be a buffer zone for items to be stored in the player's home location to add additional levels of reliability for when the player's spawn point no longer exists.
      • Refactored of how we handle cleanup/lifetime of entities spawned by mission location modules to allow better handling after DGS crash recovery
      • New Spawn Closet subsumption logic to pause and reset auto spawn tasks. This will help limit locations to the amount of FPS AI we set for the area.
      • Slightly reduced water light reflections to be less intense due to intense flashing
      • Terrain Physicalization performance optimizations
      • Area18 traffic CPU to GPU performance conversion update
      • Further 3d comms call visual polish pass
      • Made various client and server performance improvements
      • Made various networking improvements

    Technical updates:

    • Fixed 5 Client Crashes
    • Fixed 8 Server Crashes
    • Fixed a Hybrid-Service Crash
  • Known issue: Idris shields no longer stop laser weapons

    That's gonna piss some whales off lol