The more info that comes out about it, the less I'm interested in it.
The more info that comes out about it, the less I'm interested in it.

Borderlands 4 Is More Vertical and Lets You Go Anywhere, And That's Why It Doesn't Have a Minimap

The more info that comes out about it, the less I'm interested in it.
Borderlands 4 Is More Vertical and Lets You Go Anywhere, And That's Why It Doesn't Have a Minimap
Randy Pitchford being a walking PR problem and a condescending prick towards gamers isn't really helping the situation. He alone doesn't want me to play any of the games in the series.
I’ll wait until it’s $8 on steam like I did 3. Epic Games sellout MFs.
I haven't played borderlands since 1, so I'm maybe a bad person to judge it, but I like the removal of mini maps in general. It helps me focus on the 3d environment in front of me.
I distinctly remember playing co-op and having the second player open the map in borderlands 1 while driving around as a pseudo mini map. As much as 'those were the days', I don't yearn for them back.
Now, having various UI elements as toggles I could totally get behind.
This seems like a nothing burger. All it talked about was lack of a top down minimap, but it still has a map and has other things to help navigate instead.
I kind of get the thing about the map even without seeing the world design of the new game, because even Borderlands 1-3 (especially 3) already had a lot of vertical aspects to many of their maps. The prevalence of paths looping over other paths, hills, tunnels, holes, inexplicably impassable ditches dividing the map, and generally the entire path to anywhere being designed like the queue at an amusement park ride made using the 2D minimap to actually navigate anywhere basically impossible. (And the main full screen map wasn't much better.) Showing your local terrain, such as it even did, was not really very helpful because even if you tried to use it to proceed in a straight line to your target you would inevitably find yourself blocked by an invisible wall surrounding waist high pile of rubble, and that the actual way to get there required looping all the way around the map anticlockwise, with nine switchbacks, four gates, and a one-way cliff jump in between.
At the end of the day it's a fancy radar only useful to help you snout out nearby enemies, especially in the ever-so-many instances where your current mission objective outright requires you to find where each and every one of those stupid red diamonds is hiding so you can murder them all to proceed.
So I hope there is at least still a local enemy radar. They need to either make their map usable and 3D (like e.g. Doom 2016 did) or fix their level pathing so it's not like a tornado just tore through the spaghetti factory.
It's a 7. 7 and a half.
Eh, Borderlands 3 successfully ruined the series for me and put interest at 0 for any following releases.
I noted the issues with gearbox near the end of the borderlands 2 cycle and put them on my 'I'll buy it when it drops down to under $10 for everything' category.
I have posted a fully compiled list for 2 that put me off further first day spending posted somewhere. I'm sure I could find it if needed.
Same. I loved 2 but the DLC started to get... dicey. Pre-Sequel was fun, but then kind of a let down and made me realize how stale the gameplay was and how dev practices at Gearbox were shifting. I ended up never playing 3.
I'd be curious to see your list, and how it matches up with my own half-remembered gripes.
I played hundreds of hours in 1, 2 and the pre-sequel so you could say I enjoyed the games. I paid £3 for number three and I still feel ripped off!
For me the last nail that shut that coffin off was Tiny Tina's Stupid Mess.
And quests. God I hate unskippable questa in Borderlands series. I don't care about hearing the same or boring jokes for the nth time.