Skip Navigation

4.1.1 is LIVE!

robertsspaceindustries.com

Star Citizen Alpha 4.1.1 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

SC Alpha 4.1.1 contains just over 200 bugfixes for issues occurring in 4.1.0, 61 of which originated from the Issue Council

Complete known issues list can be found here:
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues

10 comments
  • And here's the list of new stuff and changes for completion's sake:

    • New Hairstyles
    • New Space POIs: Asteroid Cluster Mining Base
    • Wikelo's Emporium second floor is now open to players with additional Set Dressing and Polish
    • Increased Restricted zones and armistice around Area18 and the Convention Center
    • Unattended Vehicle Quantum Travel
    • Ship Battle Missions V1:
      • Patrol Missions
      • Ambush Missions
      • Gilly's Advanced Combat Gauntlet Missions
      • Hunt The Polaris
    • Mission Refactor Updates:
      • PVP Bounties
      • Repair Missions
      • Animal Missions
    • Party member markers now override visible parent icon (at lower priority than Player marker)
    • Argo Raft Cargo Improvements
    • Capital Ship Flight Adjustments
    • Ship Turret Munitions Increase
    • Ship Weapon Recoil Reactions and Audio
    • Additional Ship & Vehicle Updates
      • Military and Stealth Component Rebalance
      • Disabled proximity assist by default
      • Swapped top Polaris turrets to staggered fire by default
      • Improved muzzle effects of all turrets used by the Polaris
      • Increased max range of Polaris S6 turret guns
      • Polaris Turret VFX Polish
      • Added on / off Toggles for Ship Speed Limiter
      • RAFT Thruster Retuning after its latest Cargo Update
      • Anvil Valkyrie: Greatly increased all around hull and joint health. Further thrust capacity increases but with a very slight max speed adjustment.
      • Added S3, S5, and S10 bombs to Convention Center and Centermass at Area18/New Babbage
    • New FPS Weapon: Volt Submachine Gun - Quartz SMG
    • FPS Balance Passes
    • Synchronize Party Launch
    • 3D Comms Notification Building Blocks Update
    • Made numerous Network Performance Optimizations to help reduce interaction delays
    • I'd just like to put on record that I hate the med gun change (it's moved to the pistol slot so now you have to choose between the two). Doubly so because of the stupid arguments CIG is going with:

      • to make it easier to pull out (you could give as separate key binds for each item slot like a proper PC game FFS)
      • to give as more choice (I don't even know where to start with this one)

      I really hope this will be rolled back - these constant decisions to pander to purely FPS players (you know, those who are going to run with two long rifles on the backs and don't need a pistol anyway) are really tiring for a game with CITIZEN in a title.

      That's my only complaint for now, lets hope the rest of the patch softens the blow a bit.

10 comments