John Riccitiello, CEO of Unity, has resigned from the company in the wake of the pricing controversy.
The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.
He cash out his stock, tried this clown moved as he was instructed by the BoD, it didn't work.
He gets more money and he gets to exit...
Nothing to celebrate. They will try something similar soon enough and by then public will be beaten up enough to accept it as it happen with everything else.
Yes, this is totally a symbolic move and nothing has meaningfully changed at Unity. Riccitiello is probably walking away with many millions of dollars and the rest of the leadership team who were fully onboard with the new licensing plan are still there. Once the negative press dies down, Unity will try something equally shitty again.
Developers would be foolish to trust this company ever again.
Thankfully, this has been an eye opener for many to the risks of building a business that's dependent on a closed platform. We'll see how it shakes out, but there's a lot more buzz about Godot than there ever had been in the past.
Nice postering, but CEOs are not ideas guys, this likely wasn't even his brain child. The people responsible are still likely there and will continue to push the company in the wrong direction.
I mean, realistically these days nothing gets done without the investment boards decision. Investors control fucking everything, and IMO are directly the root cause of the enshitification of everything.
Heck, he hasn’t been at Unity long. He was very likely brought in specifically to be the bad guy for this exact thing, and he’s walking with millions for the privilege.
If I hadn't seen this play out so many times before the fall guy theory might seem crazy, but it's totally plausible if he's only been there a short time, but I thought he said in his message he'd been there 10 years?
As a consumer I will not buy newly made Unity games anymore. Whatever they might do now does not matter, because with the new TOS they can walk back on this at any time. Asking fees for installs on games that were made with a recent enough version of Unity that will prompt the developers to remove them from the stores.
If they wanted to regain trust, they would rectify the TOS that allows for garbage like this, but I don't see that happening..
While unfortunate, as a consumer it's the only recourse we have. We don't buy unity, we buy games. I won't buy a game that might just suddenly disappear from a store where I bought it, cause the developer can't or won't carry install fees that may or may not come at any point.
Yes, it hurts developers. Yes, he shouldn't have to suddenly have to pay that fee, but that is out of my control. But I'm still not taking the risk with my money. Unity clearly wants to do this, eventually they probably will.
Let's stop buying games with unity so they have no customers left that can slam with install fees after-the-fact. All we can do.
They can finish up those projects and then move on to another engine. We shouldn't encourage a hostage situation where we have to stay with an untrustworthy platform just because they have a metaphorical gun to some developers' heads.
Don't do this, it absolutely hurts Devs more than big bad Unity. Devs should make the choice to move away from Unity if they can, but as a consumer it's not your call.
It will be easier for devs to justify moving away from Unity if there's more consumer demand for non-unity games.
And presumably @Sina isn't going to stop buying games entirely - they can still buy the same number of games and continue to support indie developers as much as they otherwise would.
Proprietary game engines like Unity are a dead end. The company behind them is always going to extract as much revenue as they possibly can from the industry and that hurts indie developers. A lot. The sooner devs rip off the bandaid and switch to Godot/etc the better.
If Godot is missing a feature you need... it's open source and you're a developer. Simply add that feature to the engine.
Lots of indie devs have been working on their games for years and have no choice but to release on their current version of Unity. If everybody did what you're doing, they would all fail and go out of business.
So the Unity stakeholders were less willing to let John do the "if you want something no one's gonna accept, announce something even more horrible and then release a 'we heard you' statement where you announce the thing you wanted in the first place as comprise " bullcrap?
If they had initially introduced a normal revenue share system like they're offering now, very few people would have complained. I find the notion that this was all a deliberate move from Unity rather silly. The only thing it achieved was serious damage to their reputation (which wasn't great in the first place).
Oh, it is silly and it is stupid. Yet, it's how EA acted under Johnny here. That's the time they were regularly voted as the worst US company. They pulled this with so many things ("Fun surprise mechanics")
It can be both. It can be a deliberate, albiet stupid move. I think that they always intended to walk back the initial offer, they just bit off more than they could chew.
I've worked in software development for over 20 years, and I stand by what I said. If you're that tied to a specific implementation, you've fucked yourself and you deserve to fail. You can copy most of your resources over, the rest is just a matter of porting your logic.