I thought this was going to be about mesh slicing but got a completely different cool thing
Dude that's sick as hell, respect
Isn't he introducing overprinting and underprinting in some areas by doing the slicing on a deformed version of the mesh? It seems like there will be too much material printed in sections that are "stretched" in the deformed version and too little material in ones that are squished. Maybe I am missing something and it's handled in some way or not an issue because it is underprinting in "stretched" areas when it does linear slicing on the deformed version, but I feel like that would be an issue.
Why the linear solver? I didn't grasp why that was needed. To arrive at the deformation with no overhangs?
Why not just run Dijkstra's algorithm, and then loop over all the distances from 0 to N and directly generate G-Code for the sets of vertices that are at each distance? I have no idea about any of this stuff, that's just what jumped out at me looking at the explanation.
No idea about 3D peinting but maybe this way of printing along with the plastic it could add strong filament thread to give it extra structure, like an inside mesh I mean
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:
I thought this was going to be about mesh slicing but got a completely different cool thing