Skip Navigation

Website for checking FPS Weapon Stats

www.scfirepower.com

I just came across this website.

It has a breakdown of the stats for in-game FPS weapons, how they hold up against different armor types, and more.

Looks like the website has been around for at least 7 months now.

I figured it was useful information. I'll probably add it onto the sidebar.

3 comments
  • A bit late to the party but how reliable are the stats there? Because seeing a sniper rifle (P6-LR) with effective range 1000m shorter than assault rifles (S71 or P8-AR) makes my head spin. Not that I really doubt it - the FPS loadout site linked in the side bar shows the same values and besides, CIG approach to balancing is... peculiar to say the least but if that's how they approach firearms these days I have very little hope for proper gunplay in the open world in the future.
    It really looks like they're balancing against Arena Commander rather than the sandbox gameplay.

    On a side note, boy this site could use some work on the dynamic layout resizing or at least create a non-mobile looking version (with less white space and smaller controls) for the desktop users. This is how it looks for me - with no way to access half of the filters on the left and partially cut off entries on the right unless widened to a specific width they decided on.

    Thanks for sharing! Despite my whining it's always nice to have multiple resources to choose from.

    • Because seeing a sniper rifle (P6-LR) with effective range 1000m shorter than assault rifles (S71 or P8-AR) makes my head spin.

      Yeah, CIG definitely needs to fix these numbers for sniper rifles. I've heard about this issue from some other org mates, but here's a comparison I found from thespacecoder's website:

      Edit: Just to clarify for anyone that doesn't know, this "range" doesn't mean that the gun stops working at that range, it just kicks off a damage falloff calculation.

      • Damage fall-off is another thing I've seen mentioned by multiple people - seems like numbers are skewed towards getting people as close as possible during gun fights. Feels kinda weird for a game which (at least officially) plans to push players towards combined arms approach so hopefully they'll adjust these values when more reasons for proper on-the-ground tactics come online.