How to avoid the worst bugs in Star Citizen (as of v4.0.2)
The first trick you'll need to learn is how to Server/Region Hop. Some of the worst bugs require just leaving the current server and going to a different one.
To force a server change you'll need to exit back to menu and change your region to something else.
Note: If you attempt to start the game in the same region, the game leans toward placing you in the server where you've been most recently.
Elevators
Bed log as often as you can to avoid current hangar instance issues and set your spawn at a less popular station. Most hangar instance issues have been fixed by now, but they occassionally pop back up in busier stations (such as Checkmate) on certain servers.
If the elevator to your hangar isn't working, try all the other elevators. If none of the elevators work, you'll either need to go to a "Pad" and hitch a ride with someone, or server hop to find a working server.
4 comments
I have a few requests:
I went salvaging, had 12 Scu in boxes on my ships storage grid and stored the ship. The boxes were then gone.
- is say just move the boxes of the grid to the elevator and into the warehouse to prevent this but I am not sure about the reliability and feasibility for bigger loads.
The 'sike we didn't fill up your fuel' issue. Where you fill up at a station and then Quantumjump to somewhere only to be left stranded because the fuel resetted to what it was.
And lastly as a returning player, didn't play since 3.17. What the hell happened to the personal beacons?
For the salvaging issue, did you pump out the salvage into physicalized crates first, or just store the ship without physicalizing the cargo?
I covered the fuel issue with the third to last point:
Store and then retrieve your ship after refueling. \
There's a bug where your ship "appears" to be refueled, but when you quantum travel to a distant planet as soon as you cross the barrier over into a different server the fuel level in your ship will revert to pre-refueling levels and you will run out of quantum mid-transit. Storing your ship forces the fuel level to be applied/updated across all servers in the shard.
Personal beacons are mostly gone with the new mobiglass. You can still put out medical beacons by holding 'M' when you're incapacitated (there's a prompt for this). I would expect to see the other beacons return along with the guild features that we'll probably see sometime later this year.
Thanks so much! Didn't realise the stashing ship one was for the fuel.
Yes physicalised it in the Boxes. The 13SCU in internal Vulture Storage were kept just the Boxes from the grid Vanished.
I have a few requests:
I went salvaging, had 12 Scu in boxes on my ships storage grid and stored the ship. The boxes were then gone. - is say just move the boxes of the grid to the elevator and into the warehouse to prevent this but I am not sure about the reliability and feasibility for bigger loads.
The 'sike we didn't fill up your fuel' issue. Where you fill up at a station and then Quantumjump to somewhere only to be left stranded because the fuel resetted to what it was.
And lastly as a returning player, didn't play since 3.17. What the hell happened to the personal beacons?
For the salvaging issue, did you pump out the salvage into physicalized crates first, or just store the ship without physicalizing the cargo?
I covered the fuel issue with the third to last point:
Personal beacons are mostly gone with the new mobiglass. You can still put out medical beacons by holding 'M' when you're incapacitated (there's a prompt for this). I would expect to see the other beacons return along with the guild features that we'll probably see sometime later this year.
Thanks so much! Didn't realise the stashing ship one was for the fuel.
Yes physicalised it in the Boxes. The 13SCU in internal Vulture Storage were kept just the Boxes from the grid Vanished.