IDK buddy, I don’t really care to write the same method for five different types (or read the 30 methods with different type signatures) when I can do it with one. I see the exact opposite of your statement, in my experience.
I was gonna say, next to C++ you better don't shame other languages for their errors. Otherwise I wish you some "fuck you: error in library used in library used in template of template:: some template object is not correct type of template obejct"-type bullshit.
"I dOnt lIkE tYpEsCrIpT. iT aDdS uNnEcCeSsArY cOmPlExItY."
Well I don't like the PTSD I have from trying to refactor your God awful native JavaScript codebase. It has enough magic strings to summon the Dark Lord himself.
Say what you want about it, but it will not go down without using everything in the vicinity as a weapon if ammo runs out. While others go down, they will be kamikazeing themselves to get the job done.
Ehhh, golang’s pretty down there for me too. Sure, you have types, but the way you “implement” an interface is the sussiest thing I’ve seen in most well-known programming languages. Not to mention all the foot guns (pointers for nullables is a common one, and oh, if you forgot that a function returns an error, and you called it for its effects, you’ve just built a possibly very silent bomb) you end up building into your programs. I use in prod, and I get scared.
I’m pretty new to it. The types and struct stuff are a bit hand-wavey, but I like how quickly I was able to ramp into it. I built a simple API with it in a few hours.
I disagree with the meme but mostly because I think all programming language are fucking clowns at times. I Don't think that you should use typeless languages for huge projects but I also think that for a little Js library, Js is fine.