Helldivers 2. Enjoyed the first one. Although I was skeptical of the third person view they proposed for the second one because the game can be so chaotic, I am enjoying the second one even more.
According to Steam, I spent most hours this year playing Book of Hours. (The word "Hours" is in the name of the game, so what choice did I have?) It is an amazing game, and I recommend it to anyone who likes cozy games with lots of lore to explore.
However, there is one game that I must confess I had even more fun with, even though it's relatively short: The Pristine Cut of Slay the Princess.
I can't really say much about it other than that it's a horror visual novel with excellent voice acting and incredibly good writing, as almost any detail of the game's story would be a spoiler.
(Edit: I know, both of those games released last year, but the question was about which Steam Replay and which games one had fun with this year - not about games that released this year.)
I got hooked, but I was like "what if I chose this option now?" all the time. So I started completely different character right after I finished. Got couple hours in, but... 1) it's too fresh experience and I should probably give it a bit more time and 2) I wanted the new character to be this fascist, racist, egoist, alcohol and drug abuser, but damn. It's so tough to play against some basic human principles.
I've played many different RPGs during my life, but Disco really is like nothing I've played before. Maybe, just maybe a little like Planescape Torment, but other than that? Nothing comes to mind. Which is unbelievable in this age, where most developers play it safe with basically sequels of successful games and new ones you barely can tell apart...
For me it's #2 , wish it won GOTY this year - love the music and game play , when I saw a pixel game was in the running I knew it would be amazing and full of heart and soul , no shiny graphics to hide behind 💕
Absolutely agree with this. The product could have had fewer games and each game could have been much more shallow and it still would have been "good". But there's honestly a ton of bangers in this collection and the variety and creativity is astounding.
Deadlock is nice, but the toxicity is the same as in every moba like teamgame, therefore I stopped playing it because I felt the time I spent playing were not enjoyable to me. Its sad because the game is so promising and delivers Valve typical polish which rivals triple AAA garbage.
I tried it when I first got an invite to it. Invited as many friends as I could. I think we ran with it for a few days and just couldnt stick with it. I personally couldnt tell what I was supposed to be doing, or if I was even helping or just being a weight to my team?
I had to watch a few videos to understand what I was suppose to do. Really didn't get it at the start. But I think they also improved the interface and such.
Call of duty black ops 3. Most of that time was spent in custom zombies maps, but the third party client that cleans up the cheater problem that plagues every old cod let me enjoy some occasional multiplayer, which despite being apart of the infamous jetpack era, I actually quite enjoy
No love for Against the Storm? Technically it released 8th of December last year, but that's not enough time for it to be able to get GotY for 2023, so it's got to fit in here. (also I only played it after new years)
Other than that Balatro has got to be a strong contender for me. PoE2 is looking more and more likely to take it home next year for me.
I'd been starting to get into it when the Android release dropped and then I was cooked. Now between Steam/Android I've always got a run going somewhere.
Twin-stick shooter against various bugs and robots with some ARPG gearing, and the action here is fantastically tight with probably three key factors:
Enemies target you but hit each other, so you manage their attacks to help your fighting instead of just staying out of trouble.
"Frenzy" orb pickups, which act a bit like combo meter fuel except instead of chaining hits you make frequent choices about whether an orb drop is worth chasing, keeping you close to danger.
Instant gun switching with overheating instead of reloading, so you fight hard and switch constantly between your three guns to keep any one from overheating while getting the best out of their specific properties.
I play a lot of twin-stick and top-down shooters, and this does a great job mixing the arcade twin-stick feel of high intensity fending off a swarm with tactical top-down dungeon crawling elements, and it's just really special feeling to play. The core action feels not just well designed but like it was made just for me, and I'm genuinely glad someone made it (or is making it, since it's early access). Plus, it's extraction style instead of being a roguelite, so you're always right at the best action while still getting procedural levels, so each run is a little different.
I reckon its more if you like the reward that comes with making decisions under stress 😂 if so, yes! But definitely enable the full pause option instead of slow down! Overall its very immersive and the squad management is very light with a good focus on the story and tactics, and stands out for that.
UNI finally gets rollback, which means I finally gave the series a shot. The GRD system is a very unique concept that adds an additional layer of trying to win the advantage state, then pressing the advantage when you have it or respecting the opponent's advantage when they do. And Vatista is just a very fun character to play, I'm having a blast with her.
Seems right down my alley. Does it feature any triggering subjects? (Mainly severe mental health stuff and suicide is stuff I avoid for the time being)
Sorry to hear that, there's been times where I've avoided certain bits of media for similar reasons, and that feeling of "should I invest myself in this?" while trying to keep yourself safe. I hope things improve for you.
I don't want to say anything about Until Then really as I think the experience would be hampered knowing anything about it, but it'll still be there for you in the future. There are heavier moments throughout the story however, I cried at both the beauty and the sadness at multiple points in the game.
Some comparable games that have some similar themes or vibes
Night in the Woods - Has themes around mental health issues especially focusing on dissociation
What Remains of Edith Finch - Covers topics around death of loved ones including issues you're likely concerned about
Life is Strange - Mental health and death along with suicidal discussion and events
I think a lot of these kinda stories revolve around the sadder parts of life to elicit emotion that drives us towards connecting with characters in the same way that seeing hardship and struggle makes you care about your fellow human. To me it feels that through these experiences we're able to see our humanity in a rawer form, perhaps its because there's a cost to ourselves due to our emotional investment. There's no need to take on that cost unless you have the emotional space to do so though, but that cost is often what's made it so great. I didn't play any games for just over 2 weeks after I finished Until Then, I just started playing the piano, went on walks/bike rides/runs, and decided to get more involved at a local board game cafe. But really, no need to force yourself into that, focus on yourself, do the things you need to do to improve your situation internally or externally, it'll be there for you then.
If you want some story-esque games that feel much less soul-consuming, here's a few of my favourites:
Stray - it made me have wobbly emotions, but it doesn't have quite the same "sting" as the games above
Metro Exodus - Bit of an oddball here, probably a few eyebrows raised, but I think it's one of the only games I've seen actual intimacy (and not sexual intimacy), however that's few and far between, the pew pew is great
And a couple of cozy games that are a bit adjacent to these
Frog Detective - Quite how these haven't won GOTY every year I don't know... I loved them
Rather advanced gameplay, extremely fast-paced and chaotic, quite heavy to run, even with most of it running on servers.
But damn when it was first released a year ago, I instantly got hooked from the vibes and then stayed for the breath of fresh air in the FPS genre. The description above also happens to match really well with my ADHD tendencies.
There's a reason why it took 47% of my entire play time this year.
Powershift (tug-of-war meets convoy on a moving platform)
Terminal Attack (Search & Destroy, but it's hacking terminals instead)
Sys$Horizon, new map, "unfinished/leaked" 80s style
Hacking-themed gadgets such as the dematerializer and the gateway
Weapons ofc (I don't remember which ones tho)
Season 3: Japan theme:
We don't talk about ranked changes
New game-mode: World Tour (similar to unranked tournament, but 8 teams total, win points progression and end-of-season multibuck rewards)
Bow for light, dual blades for medium, winch claw for heavy
Map: Kyoto 1568
Season 4: Sponsorships
Reverted previous season's ranked changes
New careers: sponsorships (choose which in-game sponsor to sign with, get prizes with their themes and compete on world tour to determine which sponsor wins the season) (yes, you can bet people started dissing each other for fun)
Dual eagles for heavy, dmr for medium, shotgun for light
Fortune Stadium: the best parts of previous maps, mashed into one and themed with the season sponsors' colors
Season 5: Time for la fiesta, it's the anniversary
New map: Bernal, Mexico
New gadgets: Black hole for lights, chain trap for heavy
Shak-50 for heavy, some incendiary shotgun for medium
Jukebox to relive all the OST from current and previous seasons
2 new sponsors, one returning
That's only what I remember from the top of my head, they added so much. Not to mention the copious amount of high quality cosmetics and the very forgiving monetization
I played every beta of the Finals that I could get accepted into. It felt like what I wanted a new Battlefield game to be. The destructible floors and bridges made it so much fun to set up traps in ways no other game made it possible.
Weirdly enough I have yet to install it since its full release. Still looks like the same amount of fun!
I think the game I've probably had the most fun with throughout the year and not including games I've recently gotten over the past month or two would have to be a 3 way tie between Balatro, Peglin, and Backpack Heroes. Balatro barely hangs on there, though, do to the boredom of playing it for long enough it's starting to get a little boring.
Haven't really found anything particularly interesting from this year, so I've been playing mostly older games: my favorites were probably Trails from Zero/Azure and Chrono Trigger.
Some games I'm mixed on were Final Fantasy XIV and Metaphor ReFantazio. Both of them have parts I really enjoy, but also feel like they never reach the heights they could, both in gameplay and writing.
Age of Mythology: Retold. By far. It only came out in September and already it's my 7th most-played Steam game of all time.
It was never in contention for the goty, by frankly I'm disappointed that it didn't win its own category at least, because it is just so good. It delivers so perfectly on what it promised. It's a remake that feels like how your nostalgia remembers the OG game, adding in excellent modern polish and exciting gameplay while keeping the core of what made the 2002 game so great.
You get to talk to people. It can be a grind if you want. Or PvP if you want. Or just fishing and relaxing if you want. It has matured nicely and is still popular.
Sea of Thieves has definitely interested me but it looks like one of those games that gets better A) if you invest a lot of time into it and B) if you have friends who play it too all the time, and I already have big time sinks in my life and I suck at convincing my friends to play specific games with me
Your character is at full power from day 1, so you only get stronger by learning to play better. The naval combat can take a bit of time to master but it's fun. The only thing you get for playing a long time are cosmetics. If you want to get sweaty with PvP then you can find a group on the SoT discord. Otherwise, for more casual play you can sail solo or join other players using the open crew matchmaking system. I have around 1700 hours in the game and it's just as fun as when I started.
This is the kind of game I always wanted to play ever since being spoiled via Budokai Tenkaichi. I really enjoyed it even though I pirated it; can't wait to buy it on a sale.