Haven't ever heard of it. It looks great, though. Looks very much in the same vein as Cube World, which is a good thing for me, one of the twelve dudes on Earth that liked Cube World in both its iterations.
It's decent but some of the devs' choices make it a slog. I'm mainly referring to the durability mechanic which needs the material which was used to originally craft an item to perform the repair. So if you lose you become weaker until you grind for rare materials again