[Discussion] SteamOS 3.6 is nearly here, with Valve focusing on bug fixes before release. What are some bugs you've encountered (on either Stable or Beta) that you're hoping to see fixed?
Please mention whether you're on stable, beta, or a different update channel. There's a good chance most bugs on the stable update channel have been fixed already, so anyone on the beta update can let people know if the bug they're facing is already fixed.
Ah! I actually meant to do that (saw that on another post), but the second to last Deck update broke Decky Loader's injection sequence, so I forgot about it in the meantime.
ETA: the latest Deck update corrected that issue, and Decky works fine, now.
If you turn off your deck being online and then turn it on again somewhere with no internet access, sometimes it will not get past the "looking for updates" screen before loading steam. I've had that happen more than enough times. Only way to exit from that loop is connecting to internet, but that's not always possible.
On beta, the two bugs that annoy me the most are both related to docked play.
The first one is that pressing home + A on a controller to open the QAM will open it for just a moment before opening the full steam overlay instead. It's acting like it's counting it as two home presses.
Second one is that every SteamOS update somehow messes up my bluetooth pairing for controllers. The controllers are still listed, but won't connect. Have to forget them and repair before they'll work again.
I have these exact same issues, never heard of someone else experiencing them.
I’d say the Bluetooth issues, and the inability for me to turn the steam deck on when docked at a distance (without extras) are my biggest pet peeves right now. Otherwise I’m a happy camper.
The Home + A is annoying, but I usually get it after a few attempts.
There was a bug with that, caused both by Decky Recorder and by having Valve's own game recorder turned on. Uninstalling Decky Recorder and making sure the built in recorder is turned off before entering desktop mode seems to fix it.
On the stable channel, it seems like (from comparing notes with friends) a recent update introduced crashes into older games that did not crash previously. In my case, Proton is always involved.
Interesting. In my experience when on any Linux distribution I have to decide if I want good Audio quality and not use the microphone of the headset or if I want to use a worse audio code but activate the microphone. I thought this still was a widespread issue, or did I miss something?