Black & White (2001) open source game engine sees a first release
Black & White (2001) open source game engine sees a first release

Black & White (2001) open source game engine sees a first release

Black & White (2001) open source game engine sees a first release
Black & White (2001) open source game engine sees a first release
This sounds awesome! The Black and White series is one of the most requested games on GoG.
Hopefully, the devs can work out some the wonkiness in the orginal.
I wonder if they'll replicate the feature where a strange voice whispers your name (amongst other odd sounds) if you're playing in the early hours.
Scared the crap out of me when that happened.
Edit. Evidence https://www.ttlg.com/forums/showthread.php?t=6529 to show I'm not mad.
Scared the crap out of me when it happened too. Wouldn't work today though, as my wife named our user accounts and I doubt they have a recording of someone whispering "Mr Bitchtits".
I will rule with my Bovine demigod, once again!
I will hurl fire, brimstone, and feces at towns which do not believe in me! And then send them an uncharacteristically good natured tortoise to smooth things over from all the death and destruction that rained from the sky mere moments before.
My creature thinks I'm a benevolent god. Which means it must also think the world outside our domain is in a constant state of annihilation.
Oooooooh we've got this notion that we'd quite like to sail the ocean...
I wonder how they will translate over the AI from the original. That was a huge part of that game, so much so that I would say Black and White with a different AI isn’t the same game.
Demis Hassabis is a genius in the field of artificial intelligence, but the AI of Black & White is 20+ years old and runs on pretty limited hardware (by today's standards).
Sure, you could probably write an awesome new AI for black and white but you could also write an awesome 3d renderer for the original Mario World.
My point was that the AI is really core to the game, and I am not sure how they would replicate it in an accurate manner. If you wrote a new AI it would be a different game.
That's the thing - AI isn't about size, it's about categorizing the state of the world. If you can understand an action in context and possible responses, a Markov chain can learn and respond appropriately with the processing of a calculator - it really doesn't take much
What I wouldn't get for another proper entry in this series. Game came out like 20 years too soon. We have proper VR now!
Same here. The closest thing I have found is Townsmen VR https://store.steampowered.com/app/749960/Townsmen_VR/
I always felt this game was begging for a VR remake.
I'm surprised that it didn't become one of the first.
I've got a copy of this somewhere. It could be in my closet...or Vermont. I should find it and yeet some villagers into the ocean again.
Oh hey I was recently cleaning out stuff and threw this out. It was from some multi-game bundle box. My current computer doesn't even have a drive heh
maybe i'm just a dork but that's why we've got an old usb 3.5 disk drive and shit. I'm not losing all that old media if I can help it.
One of the DVD's I have always kept and taken care of
Recommend making an image of it as disc rot and degradation will be a thing. DVD shelf life is pretty wide at 30-100 years.
Not sure if there are images around, should be, but would be wonderful to share the iso
For no reason, or non logical explanation, and after playing thousand of games in my life, I feel love for this particular game. It reminds me good times. Like the game Sacrifice.
I really loved this game. There was something to it that I think went on to inspire spore and maybe other games too.
Sacrifice! Wow, great times. I remember the voice acting in that was astounding.