I see Chris Robert's retirement fund shows no signs of stopping. It's unlikely it will anytime soon anyway. The other day I saw a clip of last year's CitizenCon with Chris entering the stage, with a giant ass CitizenCon logo behind him, and the crowd going apeshit when he appeared and screaming: "Chris! Chris! Chris! Chris! " He couldn't help but smirk and revel in his status as God of universe.
Me normally: games should focus more on physics simulation, they haven't evolved past the PS360 era and in some cases regressed. How is it that a 2006 Bethesda game is ahead of the curve in this compared to modern titles?
Me after seeing this video: Please make every object stactic and uninteractible.
I vaguely recall they went to great efforts to develop a proper flight model for the ships, realised that combat was just flying past other ships at speed and none of the ships were very flyable because the models were developed without thinking how they would move, and so they stuck a bunch of thrusters on everything to make it like a bad imitation of WW2 dogfighting
they've spent most of the money a long time ago. since then they've been on the death spiral, in order to keep going they have made stretch goals ane ship packs that are increasing the scope, therefore increasing the budget, which they need money for, down the spiral they go.
i don't follow the game but my impression is that the huge amount of money they raised is shackling them to the wrong technical decisions they made many years ago. they can't start over otherwise that would be millions of donor money wasted. if this was a normal company they would've either cancelled the project or salvaged what they can and start over.
it also looks like most of the experienced people quit due to mismanagement and most of the staff are new hires. all i can say is i wouldn't wanna work on a project like that.
I remember in 2014 there was a lot of hype around star citizen so I decided to check it out on youtube. However all I could find were videos of middle-aged men soy facing while walking around an empty hanger. That was the moment I realised star citizen fans are completely delusional
Am I better off with 3.24? Not really, didn't expect to be. As Richard Tyrer said, for 95% of a games development time you are playing a broken game, we aren't near 95% yet. They are still building the game engine the whole game is based on
Then why is the game publicly available and receiving obscene amounts of money from in game purchases and donations?
What if that's how zero gravity works though, considering all mass is affected by the gravity of other masses, wouldn't it HAVE to be zero mass to achieve zero gravity?
Space simulators aren't even in a bad place now, basically only thing missing is capital ship sim which would feel like capital ship but not having learning curve resembling neutron star gravity well.
I'm definitely no expert but I'm pretty sure a big reason the physics are always so borked is because Chris Roberts insisted (and insists) on it using a weird, heavily modified version of the Crysis engine where everything has to be super tiny which is peak Bazinga brain
For such an expensive game that's supposed to run on some crazy high spec PC, I hate to say it, but the graphics aren't even as good as I expected. Like yeah it looks very good, great even, but so do most exclusive PS4 and PS5 games, that run on consoles that cost a fraction of what a top of the line gaming PC does. This isn't some revolutionary leap in graphical fidelity. And looking at videos like this, you can't say that the physics are any better either. What's the point of spending so much money on stuff like this?
CryEngine, the engine from Crysis designed for first person shooters? I know the physics are good, but surely they must have realised that it's not really designed for this type of thing.
Ahh yes the server meshing, it's been forever since I've heard about that. I'm going to guess that it's still not up to scratch.
What's the point of spending so much money on stuff like this?
They are simulating an ENTIRE UNIVERSE. The janky physics are actually because they're correctly adjusting for the gravitational influence of billions of stars. Or something.
Is there even a need to simulate the physics of every single object? Sure it sounds super cool to do so, but Star Citizen is a videogame at the end of the day, not a Formula One simulator or Airbus A380 pilot simulator.. Even really expensive commercially available simulation games like iRacing and DCS don't simulate the physics of every single object. Doing so sounds like major feature creep, which has been the story of Star Citizen for as long as I've known about it.
Is this good ol' floating point error? I don't know much about game development, but I remember hearing that in Outer Wilds they keep the origin at the player's location to prevent a situation where floating point error gets progressively worse as you move further away from some fixed origin.
Found the video! If you haven't played Outer Wilds this one minute segment is spoiler-free (which is crticial for full enjoyment of the game), but make sure to stop watching once the screen goes black. And then go play Outer Wilds, it's great!
What an advanced science, even ordinary crates have inertialess antigrav devices. They should improve the vibrations though, everything inside would be messed.
"You just don't understand, this is a differently physicsed universe! Do you have any idea how hard it is to program a world with a randomly fluctuating strong nuclear force?!"