i heard there's gonna be seven more poison swamps than there are distinct areas in the game. the tutorial will be in the hardest most instagib poisonous swamp in the game. it'll teach you how to parry by making you fight a slime that looks like a bubble of spit and disintegrates your character model if it touches you. then it'll make you fight a three foot tall puke green tree that instagibs you but that you will fight periodically with little difficulty later in the game. then you'll wake up in a different poison swamp but missing an arm (you get the arm back by resting at a campfire)
I mean sometimes you strike gold with setting and themes. I've played all STALKER games, both Metro games and am currently playing the Metro: Exodus and I'd play 20 more of them
Oh, true. My PC is too shit for Into the Radius 1 or 2 in VR though. Kind of looking forward to Road to Vostok after that demo rn, warily being optimistic about STALKER 2.
Tf is going on with that guy when you can collect a torch made out of his spine before the fight. What, did the Hornsent pull his spine out before they stuck the sword in?
Actually, although Sekiro takes place in the Sengoku era which is just 50 years after medieval times, the Armored knight boss is wearing armor that comes from Europe tying in the medieval themes. Also inspired by Berserk with the inclusion of Wolf’s prosthetic arm which can be fitted with variations of the weaponry added to Guts’ prosthetic such as, the fire cracker (bomb), the canon, shiruken (arrows). Notably the themes of Berserk although subtle still persist as Guts and Wolf share the same goal, to save their loved ones after having been defeated in an arduous battle. Sekiro is technically a “nobody” only because of his title of Shinobi where he is essentially an assassin whose presence is mostly obscured by the enemy. Whilst Sekiro inverts the typical souls narrative of reclaiming the position in power in a “dying world” the end of Ashina, his main priority is to sever the ties of mortality and thus aids Kuro throughout the game in order to fulfill the request. One of the endings does revolve around fire after Sekiro becomes Shura and is engulfed in flame. The final boss of both Shura and Severance endings are husks of their former selves. Shura Isshin is at his lowest power level and near death, Sword Saint Isshin is the version of him after having succeeded in his Coup although badly injured after having lost vision in one eye and other bodily injuries that wouldn’t deem him in his prime.
Gotta be honest, I do not care half an iota about the story in these
The story is always fairly intricate, the world is always beautifully strange, and the environmental storytelling is great
But I'm not reading a bunch of wiki articles to piece it all together, nor am I watching some self indulgent youtuber have a 3 hour theory session
I'm here to have a pleasant journey thru said world culminating in a satisfying fight with an unreasonably fast boss the size of a house, not trying to wax poetic about the sad, 250 year backstory of said boss
It doesn't help that they cut a lot of content for seemingly very little reason. There's a whole voice acted questing for one of the merchant guys that explains most of the madness stuff and it's just sitting unused in the files.
I did like the DLC better in that regard, though. The shaman village was pretty poignant.
Nah, miss me with this. I got Armord Core because I thought it was gonna be this. Instead it was armored core. I get that was on me but I was still upset
With how blisteringly fast and inaccessible the reactions needed for these games are, I can't wait to see the next one come out where you need literally microsecond accurate dodging on the right frames to beat the first boss
(I do love Soulsborne games but as someone with coordination and reaction issues, nothing since Dark Souls 2 has been remotely playable for me)
Elden Ring is for you. Just don't listen to what gamers say about how to play. Use every tool they give you and don't be afraid to experiment. Jumping attacks are very powerful and they greatly lessen the need for perfect rolling. Once I got the hang of how the new stats work n junk my build got so strong so fast I just stunlock everything. Magic, ranged, summons, poisons, bleed, freeze, sleep, kiting, knocking things off cliffs - all perfectly valid. It is definitely the best one since DS1.
The piss babies that whine about others playing Elden Ring wrong are honestly the worst part of the community. Elden Ring has been beaten by someone using a DDR floor pad, let's not act like there's any value or pride to be had in choosing to not use summons.
I do play Elden Ring but most of the time I'm getting carried through bosses by player summons, there's very few I can even keep up with even with NPC summons
Great game but it is an uphill battle, and there's no way I'm going after Malenia
Play a blocker-poker in Elden Ring. Dodging is barely thing you just stand there with your shield and block and poke all but the most biggest and telegraphed attacks. Super fun and also doesn't require much reaction time since the only things you must dodge are the huge telegraphed attacks. Big shield big poking weapon. It's ezpz and still lots of fun.
Might i suggest the fingerprint shield and pokey stick?. Its a tried and true method in every souls game to basically never need to dodge. Its how I beat the final boss in the elden ring DLC and was really easy and required only dodging 1 move the rest being blockable.
Although I do miss the ol Havels armour and face tank everything strategy from DS1. Manus vs standing still and swinging black knight greatsword
The storyline is basically fromsofts pedigree cos its not far off kingsfield either, hell even armored core 1. Existing thing bad and decay, some nobody comes in and usurps order, new thing ambiguous. Its just the fromsoft style and has been since the 90s and I love every single one of their games especially echo night.
Soulsesque theme (could be dark souls, blood borne, Elden ring) but with the inclusion of the sekiro parrying / posture mechanic although instead of deflecting it will be replaced with striking, think of a faster paced enemy that you need to attack but as your weapons clash that is the deflection. They included some variety of this in the shadow of the erd tree with that monkey boss with the glowing deflecting sword and some of Mesmers knights who deflect attacks but immediately follow up with an attack. Swords hitting one another increases posture, I feel it’s a good way to bring back one of the best mechanics in a different form. Sekiro was mostly deflecting and didn’t have the inclusion of stamina as such, but I could imagine a battle with an enemy where your swords clash which adds to the posture damage for both characters, so it would be a slightly more aggressive version of Sekiro imo