Omegaverse works are most frequently focused on male-male couples composed of an Alpha and an Omega,[6] though heterosexual Omegaverse works have been produced,[11] and by 2013, about 10% on Archive of Our Own were labeled male/female.[8]
The origin of the Omegaverse is typically attributed to the fandom surrounding the American television series Supernatural, as a fusion between werewolves and the male pregnancy subgenre of erotic fan fiction.
I read that wiki page and I can't help but come to the conclusion that primarily gay werewolf fanfic is being used to promote fascism?
I prefer my absurdist and surrealist humour to be works of fiction D:
Yeah, omegaverse fanfic is (one reason) why I would probably just burst out laughing if a guy tried to call himself alpha in front of me. I know too much, and and would be too tempted to break their little minds with an impromptu fandom history lecture. It predates destiel.
I am 100% certain the people that came up with Omega picked Omega due to 'Alpha and Omega'.
I posted a big blurb on this elsewhere in the thread but basically, Gamma Delta and Omega all were introduced after Alpha and Beta was seen as too simplistic.
At the time, Omegas were meant to be... even more manly than Alphas because they didn't give a fuck.
The be all, end all, of male archetypes.
This did not work as the power creep continued with Sigmas.
At this point I await the addition of Tau Psi Rho and Epsilon males. Basically because any of those greek letters sound cooler than 'Zeta'.
It's funny, because I saw Omega being used on 7chan way back before it emerged into use among the rest of the alt-white manosphere guys (probably around 2012), and they (or at least, some of them) were aware of Omegaverse, and used it derogatorily as a sarcastic term for "betas" who thought they were "alphas". I would not be at all surprised if the overlap with 4chan is how it bled into wider use, and lost the sarcastic meaning.
wouldnt be the first time a totally contextually misunderstood term was more or less accidentally appropriated to have some new meaning, making its widespread adoption and widespread lack of its contextual origination even more infuriating.
This is kind of but not really similar:
What in the fuck is up with the PC GTA/RDR community using the term 'mod' incorrectly?
In every other context of video gaming ever, a mod is something that adds or changes a single player game, or a modded multiplayer game basically includes the server set of mods that all behave equally for all players.
But in Rockstar Online communities, modding means to be using a cheat engine. Something like what would be called hacks or aimbots or teleporting yourself or others or spawning anything on command, some other kind of client side exploitation software.
I have no idea how this happened or is the norm.
In any other game ever, a 'modded' server would mean oh we tweaked some global vars and we added these weapons and this vehicle and this new mechanic.
In Rockstar games a modded server is not a term that makes sense to these people because modding is cheating and only players can run mods... even though you can absolutely run an emulated private server through RedM/FiveM, and you can absolutely (and basically have to) run server side mods (as a barebones setup will be lacking MANY core and ancillary gameplay functions).
WRT R*, I have seen hacks referred to as mods in some korean MMO communities, because client mods are lumped together with hacks in their ToS under "game modifications". No clue if that's what happened with R*'s stuff, but wouldn't be surprised.
I'm going to guess the "mod = hack" comes from people adding mods to the client, to do things like change textures to make them partially transparent, letting them see the enemy before they see them.
This stems from online games having to send an enemy player's position and expected movement, before they do it, so the user's client can render it in time. That means enemies get spawned into a client scene before the user sees them, then the client manages visibility,.and sends the user's actions so the server can determine the results.
Making walls partially transparent on the client, allows things like predictive aiming to shoot at an enemy just as they become partially visible but before they can see you on their client with opaque walls, giving an unfair advantage.
Other mods would allow a client to automatically parse the enemy's position, auto aim and auto fire. They aren't hacks as long as they use the game's official API for mods... and some games did expose that data to mods, making unfair mods possible.