That's an expensive one turn kill. About 2.500β¬ going by cheapest listing on cardmarket. Of which Channel and Fireball contribute about 0,04β¬ to the grand total.
It's certainly more than that. That lotus and mox are in great condition. I think 2500 euros for an unlimited lotus in that condition would be an absolute steal. I'd put this specific opener closer to the price of a new car
Nah, the Lotus and Ruby are both fake. Look at the corners on the Channel and Fireball, the way they're cut is what real cards look like. The Lotus and Ruby have perfectly round corners which is an obvious sign of a fake card.
You'd be surprised. I was watching eternal weekend vintage finals and one dude legitimately had a $40,000 deck in a shitty 1 piece plastic folding deck box notorious for scratching/bending cards. Some people just got them cheap when they were new and will never sell them so they don't care about the value
If you're even known to own a Lotus nobody will even come near you. It's been enough to keep me safely separated from the game for decades. It's kind of like having a nuke in your sidecar.
Until a man is twenty-five, he still thinks, every so often, that under the right circumstances he could be the baddest motherfucker in the world. If I moved to a martial-arts monastery in China and studied real hard for ten years. If my family was wiped out by Colombian drug dealers and I swore myself to revenge. If I got a fatal disease, had one year to live, devoted it to wiping out street crime. If I just dropped out and devoted my life to being bad. Hiro used to feel that way, too, but then he ran into Raven. In a way, this is liberating. He no longer has to worry about trying to be the baddest motherfucker in the world. The position is taken.
I feel like if anyone in my playgroup ever got one we'd let them keep it in the deck until they get a real satisfying win from it, then either they take it out or everyone is allowed a proxy of it. Or possibly a 'special occasion' card like their birthday or if they've had a rough week and just need a win. I've also been known to keep some messed up cards in my side board in case someone joins our pod and they end up being an asshole, I can swap out and get them to pick up their ball and go home
I can dig it. If somebody is being an ass, I tend to bring out this one.
All your creatures are dead. Your dog is dead. Your cat is dead. Your mom is dead. Your friends are dead. The fleas in your underpants are dead. Everyone you ever knew is dead. You are dead. One million damage to you and everyone who looks like you.
This isn't the most powerful combo especially against multicolor decks with lots of fancy mana producers, but I'm partial to this combo in my mono green commander:
Nobody expects green to vaporize all the islands out of a deck or whatever. Big "fuck you and the horse you rode in on" energy. That whole deck is a nonsense engine, mono green but wins without attacking (mostly direct damage or milling). A lot of people don't know how to play against it so it is especially fun to bother cocky players with expensive decks but little experience
This is outdated I've scaled back the control some in favor of power artifacts. Also the "side board" is like another 30 or so cards I swap chunks out for depending on the feel (like if I want to do group hug, play to win, fuck with a specific person in the playgroup, etc). But should get the general idea across: https://tappedout.net/mtg-decks/heckin-snekin-elf-control/
Interesting, thanks for sharing! How often do you get your commander out, I'm wondering? I imagine playing all of the mana dorks likely nets you lots of mana early on, but 8 cmc is quite a lot still
It can be a bit rough to get them out sometimes especially with how few land are in the deck. I usually aim to have them out turn 5 or 6 but sometimes I never pull off getting them out. Part of the current deck list is having more viable options if they aren't on the board. The whole deck can be stopped dead if someone targets the commander and I over invest trying to bring them out again
I played in an "illegal deck" tourney many years back, probably around Fallen Empires release, so the card pool was still relatively small and power cards weren't commanding the premium they do today. The rules called for a minimum 40-card deck but no limit or restrictions to any cards. I played decks that were literally just lotuses, mountains, channels, and fireballs and i frequently lost first turn. The deck i always think about from that tourney was composed of time walks, ancestrals, timetwisters, lotuses, sapphires, rubies, and ball lightnings. He would just keep gaining cards and playing more lotuses etc, take extra turns, throw a ball lightning at you, end turn, rinse and repeat. At least it took a minute to lose the game against him, lol!
I had a crappy deck loaded with Llanowar elves, giant growths, and the 1 berzerk i had. I only found out about the tourney after i got to the show, so it was just slapped together onsite with whatever i could find from vendors. It didn't matter in the end--the deck didn't stand a chance...but I'm glad i played--even if only to see some of these stacks of rare cards getting shuffled game after game without sleeves ΰ² _ΰ²
My favorite version of the anything goes 40 card deck is a lot like the one you've described, but it swaps ball lightning for brainstorm and wins by making your opponent draw their entire deck into their hand and then passing the turn.
Those three cards are banned/restricted because of this combo.
The point is to ensure you can pull it off by jiggering your deck specifically around having a high or guaranteed chance of having one each of these in your initial draw.