One of the challenges when it comes to switching gaming setups from the Windows world to Linux, is fully-featured hardware support.
The Xbox Wireless Headset + official dongle does a decent job with a lot of bang for the buck. However, It's not (yet) supported by XONE or any other driver. I can connect it via bluetooth, but then it just sounds dull - no surprise!
That's why I'm now looking for a new headset which is approved by the community. It must offer decent (surround-)sound in games.
I don't get it. Aren't there supposed to be standards for this? I would expect any random headset to plug into the headset and microphone ports and Just Work, and ditto for USB or Bluetooth headsets that report themselves as the appropriate device class.
I would expect any random headset to plug into the headset and microphone ports and Just Work, and ditto for USB
For the most part these days, they do. But OP asked about wireless.
or Bluetooth headsets that report themselves as the appropriate device class.
The problem with Bluetooth is not the operating system or drivers, but Bluetooth itself. The spec famously lacks provisions for good quality stereo output with good quality input at the same time. This is why many wireless headsets use a (non-Bluetooth) dongle.
@ObviouslyNotBanana@grue it's much better now than when people were using jack incantations and trying to figure a whole host of stuff out, which in most cases was hardware specific and very esoteric, needless to speak of people chasing lowlatency setups, in so many weird directions that afew people actually came up with kernel patches to apparently make the whole thing have 0 xruns. Yeah, absolutely weird, better that this doesn't happen anymore hopefully
True, but even still the weirdness is more about getting audio routed to and from the right devices, not about getting the devices themselves to work correctly in terms of drivers.