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King E1 to F1
2 0 ReplyNo that's no good either, then castle comes to check
2 0 ReplyHang on im still onto it.
New plan
Bc6
Rb1 checking king
Kd2
Rb2 checking King
Kc1
Rook must leave or be taken. Anywhere doesnt matter.
Qg2 checkmate
2 0 ReplyRight, but what about 1. Bc6 Rb1+ 2. Kd2 Rxh1?
3 0 ReplyShit. Leave it with me
2 0 ReplyBc6, Rb1, Ke2, RxH1, BxH1, Pg2, Nf4, Kg3/h4, Nxg2. That's as far as I've gotten
1 0 ReplyOnce white loses their queen, a mate is impossible
1 0 ReplyGot a modification on it. I think it works...
Bc6, Rb1, Ke2, Rxh1, Bg2+,Kxg2,Nf4+,Kg1,Ke1,Pg2,Ke2#
? I dunno if my logic is right, but pretty sure that might be it, been fiddling moves for a while...
2 0 ReplySorry last one should be Ne2#
1 0 ReplyNice, I think you have it. I assume your last notation means Knight, not King
1 0 ReplyI've been making the same mistake haha
1 0 Reply
Yeah that's the same answer i got.
I think that's the best way. But I'm by no means an expert
1 0 ReplyI did variations where the room doesn't take the queen, you just attack the rook with the king
1 0 ReplyTell me what you think of the sequence starting Ke2, Pg2, Qe1
1 0 ReplyThe two key moves are Bc3 & Ke2
1 0 Reply
Nah thats not true
1 0 ReplyGiven black still has pieces, in this case it probably is
1 0 ReplyNah i think you have to lose the queen to win
1 0 ReplyYeah looks like Squareeyed found it
1 0 Reply
Bc6, Rb1, Ke2, RxH1, RxH1, Pg2, Nf4, Kg3/h4, Nxg2. That's as far as I've gotten
1 0 Reply
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Bc6 Rb1+
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Ke2 Rxh1
3.Bg2+ Kxg2
4.NF4+ Kg1
5.Ne1 G2
Hows that
6.Ne2#
Edit K for knight to N
1 0 Reply-
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1 0 ReplyHow does horse take castle? Castle is on b1, free queen
1 0 ReplyPermanently Deleted
1 0 ReplyNvm, turns out that free queen is actually the bait for a checkmate
2 0 Reply
What about queen?
1 0 ReplyWhat about the Queen?
1 0 Reply