One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
To be fair, every single project regardless of proprietary or open source has a backlog like that. It's just that open source projects show the backlog and don't have marketing people telling what is and is not in the backlog.
It should help since they'll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that's just not an efficient workforce. Also doesn't cover all the possible edge cases.
Playing devil's advocate, I'd argue the in the wild community testing is more likely to uncover an edge case that the formal testing didn't envisage..? 🤷🏻♂️
I'm with you on that. I feel like open source is the best possible way to security audit and test issues. As any issue will be out there to see, most proprietary code ends ups being years of duct tape which wouldn't fly if a large community of different backgrounds took a look at the code