It's crazy how successful they've been off just making and selling a good indie game. They're still doing free updates AND they can afford a $200k donation?
Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they've been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can't forget about their amazing mod support.
The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but theyâve been at it for over a decade!) and they continue to churn out updates
dont worry, im sure update 1.4.5 will be the final final final final final finalfinal update, and then they will move on.
Tbf it takes a significantly smaller team to develop a 2d platforming game like terraria. The overhead for art and design is mush simpler too than something like a Cyberpunk 2077
Nooo you donât understand theyâre just a small indie dev with less than 20 employees. They donât have a bunch middle managers to pay exorbitant salaries to, or a team of underpaid artists churning out assets they can sell to players at basically infinite markup! They donât need a whole team of programmers to build and update an in game cash shop, or a battlepass, or pointlessly integrate the product with blockchains, AI, and metaverse. They donât have to call an all hands mandatory overtime crunch to fix all the bugs they had at release because it was shoved out the door early to juice some quarterly financials report.
If you were smart youâd realize that had game prices had kept up with inflation they would have been $70 like 10 years ago! No this doesnât mean they were massively overcharging 10 years ago, the cost of production changed but only in a way that justified raising the price (which they never did until recently, out of generosity), never lowering it.
They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.
It's time to dust off Terraria and go on a nice run again.
Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.
Out of curiosity can you define "no boring intrusive story"? Because personally I'm big on storylines, so if they nail that part then that takes the game to a whole other level
I tried playing Terraria but gave up after an hour or so, precisely because I expected at least some kind of story and there wasn't. It was also very awkward to control with a mouse and keyboard, I think it's really supposed to be played with a controller. I might try it again now that I've got one, and less expectations
In some games storyline matters, in others... not so much. Games with a storyline trend to be less replayable in my experience. One exception I can think of is This War of Mine, that game is really depressing.