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'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

www.themarysue.com 'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.

'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.

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  • “At more than one point in the game, there are moments where the game prompts you to make a decision between two or three things, but one or more of those choices result in you going through some dialogue, and then the game just goes ‘No, game over, you’re dead now, you lose.'”

    It does? I'm nearly done with Act 2 and haven't encountered that.

    Perhaps what I've learned by paying attention to the books, letters, and NPC chatter (which are abundant in this game) has guided me away from those game-over options. They constantly telegraph useful information like history, faction politics, plots, and character motivations. By the time I'm in a dialogue, I usually have some idea of which options are likely to be bad choices, and in exceptional cases, just relying on good old situational awareness has served me well.

    Does Rodis do none of that?

    “You are blindly making decisions at almost all points.

    I'm not, though. A few decisions have been unknowns, of course, but in story-appropriate ways. (Is this character going to attack me if I rescue them?) But for the most part, I've found that the clues I need to make good decisions are out there; I just have to explore and talk to people to find them.

    How can Rodis have "a vast, intimate understanding of Dungeons & Dragons" when he seems to be ignoring two of the game's three pillars (exploration, social interaction, and combat)? Maybe he does these things but quickly forgets what he learns, and doesn't take notes?

    In short, you are punished for trying to think deeply about the situation or the characters, or the potential impact your choices may have because there is no consistency to them.”

    I have been rewarded over and over again for thinking deeply about the situations and characters. Even when I make suboptimal choices (often for role play reasons), they have never felt unfairly punishing.

    And that’s not even the full picture of how the game undermines the weight of decision-making and, by extension, the weight of the game’s narrative. As Rodis alluded to above, each and every one of those choices can be reversed by save scumming

    Well, yes, that's how game saves work. Abusing them for advantage is a player choice, not a game flaw. For a more immersive story experience, I recommend exercising a bit of self-control instead of habitually reaching for F8.

    Take it from Cory Rodis, a professional game developer, designer, and educator with over a decade of experience in the field.

    I appreciate that the author admires her mentor, but ten years of experience isn't all that much, and in this case, I think it really shows. His analysis seems very subjective to me, based more on consequences of his personal play style than in the game's fundamentals.

    (For the record, I have a multi-page document of complaints about BG3, but I think the complaints here are off the mark.)

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