Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
It's a reason why the astronauts weren't bored on the moon. The fear of death. Games don't have that and that is one of the reasons games need to be interesting and can't be dull like the moon. I'll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.
Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
Exactly! Now go tell Todd that his game isn't real and therefor his example "astronauts on the moon weren't bored although the moon is dull" doesn't make any sense.
It's like you're getting there without actually ever getting there.
Of course it makes sense. That's just how games work. You're pretending you're in space, and even though you aren't actually running our of oxygen, your character is. You feel tension for your character.
Y'know playing COD doesn't mean you're actually at war, right?
I think you missed the point, lol. Obviously COD isn't a remotely realistic portrayal of war. You haven't understood a thing if you seriously thought I was saying that.
But we weren't discussing realism of mechanics, rather, realism of environment. And the environments are pretty true to life.
It's the mechanics that make a game fun. Not necessarily the environments. Though they of course help. Fun mechanics are what a game is about.
You mean like a game needs to offer more than dull enviroments to be not boring although the astronauts on the moon didn't seem to be bored on the dull moon?