Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
The thing about video games is that they're a multivariate equation. Fun is a variable, and so is realism. Depending on how much realism there already is, and the nature of it, adding more can also increase the fun but it can also take away from the fun. There's a reason that even the hardcore simmers who do things like drive pretend trucks across Europe in real time or run pretend air traffic control at pretend airports pay to pretend to do those things instead of getting paid to do them for real.
Yeah, fun should always come before realism. If you can do fun and realism then do both otherwise do fun. Unfortunately realismcucks are a very loud minority.