Like Joining a Game Where Everyone is Using Aimbot and Winning From Pure Skill
Like Joining a Game Where Everyone is Using Aimbot and Winning From Pure Skill
Source (Via Xcancel)
Like Joining a Game Where Everyone is Using Aimbot and Winning From Pure Skill
Source (Via Xcancel)
The analogy sucks because it implies AI is in any way beneficial.
Generative AI or AI in general?
Because AI has tons of uses that are actually very beneficial.
AI is a misnomer anyhow. It's been pretty definitively proven that these machines aren't using intelligence of any kind, just really efficient search algorithms that are designed to smash things together in a way that looks like something resembling human speech and human made art. But that is the absolute limit of their ability and their potential.
It's been pretty definitively proven that these machines aren't using intelligence.
You would have to be able to concretely define what "intelligence " is first before you can do that.
just really efficient search algorithms that are designed to smash things together in a way that looks like something resembling human speech and human made art.
That's an OK analogy for basic LLMs but that's not at all how stable diffusion works.
But that is the absolute limit of their ability and their potential.
Not at all. AI models are constantly developing. Compared to even a year ago they're so much more advanced and there's no reason to believe we've hit any sort of peak. And from what I can from my freinds that are still in Acedemia and places like deep mind, there are some truly groundbreaking changes coming pretty soon.
Why do people act like generative AI has no uses? AlphaFold2 was a generational leap in protein folding. Alphatensor was used to find previously unknown sparse matrix multiplication algorithms. These are all examples of generative ai being useful on a societal scale.
True, I just didn't want to get crucified on here.
oh lol just saw the community name
A very small example: First Person Shooters and other action games would be very boring without enemy AI.
Don't get confused here. That kind of "AI" has nothing to do with the AI we're talking about here. We had NPCs decades ago in games when AI wasn't even a thing yet.
That's what the person I was replying to was asking. NPC scripting is still a form of AI and can get pretty advanced (Alien: Isolation).
When you're talking about Generative AI it's important to specify, because there are legitimate forms of AI that aren't intended to steal jobs.
NPC scripting is still a form of AI
Absolutely not. Not even remotely close. NPC scripting follows a pattern, and no matter how advanced and complex you made these algorithms, that's all they are - algorithms.
AI is actually "learning", as in it needs material to get good at something.
Those are two completely different things. The only thing they have in common is that they are both ran on a computer.
You should be able to understand from the context of this post.
Yeah it's a bad analogy because aimbots actually get good results.
But they also suck out the joy and soul of games, so it's pretty apt.
Depends, honestly. I think for solo indie devs, AI is going to be huge because they can create high-quality assets like models, terrain or music without having to learn all the individual programs and skills which could take another couple of years, and if we're honest - if you don't propagate that you used AI for assets, barely anyone will notice it.
Until a few years from now, when someone can just describe the exact game they want and it's just poofed into existence with no human intervention and everyone is just playing their own isolated AI generated slop.
First of all, it's gonna take a while until we're at the point that games are just "poofed" into existence. AI can barely generate mods for existing games, let alone full games.
And second - well, yes. If it's good slop, it's not an issue tho?