Multiple insiders and sources have confirmed that The Elder Scrolls IV: Oblivion Remake is reportedly set for release in 2025, with an official announcement potentially coming at the Xbox Developer Direct event in January 2025. This follows years of speculation and rumors about a remake or remaster ...
Key Details About the Remake
Development Studio: Virtuos is developing the remake. Known for supporting major titles like Horizon Forbidden West and more.
Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
Platforms: Expected on Xbox Series X|S, PlayStation 5, and PC. Likely to be included in Xbox Game Pass at launch due to Microsoft’s ownership of Bethesda.
Relation to Other Projects
Separate from Skyblivion, a fan-project recreating Oblivion within the Skyrim engine. The lead developer of Skyblivion will continue working on this project regardless of an official remake.
Multiple insiders have corroborated these rumours, suggesting a significant shift in plans after initial hints during Microsoft’s acquisition of Activision Blizzard.
How do you think The Elder Scrolls IV: Oblivion holds up to other games in the series?
Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
I can understand the intent of "we want to allow people who knew how to mod the old game to be able to develop for the new game." but Oblivion was 8 years ago. This game might get released in time for the 10th anniversary. Who is going to go back and update 10 year old mods?
You can have good modding support working off a base of UE5, just use full UE5 instead of a weird frankenstein of the two engines mashed together.
The amount of work that would be needed to combine two completely and fundamental different engines makes it unrealistic in my eyes.
Engines are huge and complicated beasts, they can't be put into a blender and mixed together.
It honestly doesn't seem that bad, as long as the scripting and rendering parts of both engines are sufficiently encapsulated. It only gets hard if the engines exchange data bidirectionally, but that doesn't seem to be the plan. Of course you won't get goodies like UE5 physics, but that seems to be their goal.
Unreal is great, that's the point. Why should it have to work along with the bs that is the creation engine? I honestly don't see any value in keeping it alive.
And how many of those are some odd combination of Unreal and a heavily altered Gamebryo engine? What I expect to happen here is to see a lot of jank with a lack of moddability - the worst of both worlds basically.