Black Myth: Wukong is already one of the fastest-selling games of all time, moving almost as many units in one week as Elden Ring and Cyberpunk did in their first months
Black Myth: Wukong's first week of sales numbers are in, and they firmly inhabit "Don't take a big sip of coffee before you look at them" territory. 10 million units sold, which, as industry analyst Daniel Ahmad pointed out on X, "The Everything App," is a record-breaking performance that leaves some of the biggest releases of the past few years in the dust.
For perspective, here are some comparative numbers:
Hogwarts Legacy: 15 million in three months
Elden Ring: 13 million in one month
Cyberpunk 2077: 13.7 million in one month
Baldur's Gate 3: 20+ million in five months
Helldivers 2: 12 million in three months
The only game that comes close is Palworld's 19 million players in two weeks, a mark that Black Myth: Wukong seems on track to surpass. It's a sales figure that lines up with Wukong having leapfrogged the competition to be the #2 most-played game in Steam's history by concurrent players. Before that, it was also the most wishlisted game on the platform after The Day Before met its ignominious end.
Every middle schooler for the last 30 years has pitched "pokemon with guns" as a game idea, the first one to do it half-decently was bound to be popular
Pokemon with guns thing made it go viral and so people tried it. It got a LOT of free advertising. Apparently it is also a good game in and of itself too, I've never played it, but the impression I get is that while it's a bit rough around the edges it does accomplish some neat stuff that isn't in other games the same way
I trust the data, the number, there's a reason the game has such good number of people playing it despite being early access.
I played it on gamepass day 1 with some friends. It's a bad survival game and a bad monster catching game.
Agree to disagree then, I also don't like some popular games, but i can see the appeal for those who like it. Like some games are good for some age group, after that not so much, MMORPG for example.
great shit post concept over the top of arks gameplay, which was already a pretty big splash. it's actually such a win considering the developers are a pretty small scale and humble team