I am back on Elite Dangerous after taking some time to focus on Deep Rock Galactic in the first half of the year. I now have a second flight stick and did a little community class on flight assist off flying. Plus there have been lots of updates coming out. Taking advantage of the new engineering changes to build a really good combat ship and then going to focus on getting to Elite in combat probably, which also helps me practice my faoff flying.
If you take a screenshot in horizons and then take the same screenshot in odyssey, you'll see that blacks are crushed to absolute shit in odyssey. You can even raise gamma to max and you still will not recover that shadow detail. The devs clipped it. They tonemapped the game incorrectly. It becomes blatantly obvious when you play this game on an oled screen haha.
I.e., take screenshot in horizons where tjere is a large shadow or no light hitting a part of your ship. Replicate it in Odyssey. It'll be obvious. Or try raising gamma to max and you'll see that zero shadow detail is recovered.
Also idk if you're familiar with reshade, but if you google and install Lilium's HDR shaders, it makes it even easier to see how crushed shadows are. It shows you a waveform visual that maps brightness. (Graph works in sdr as well as hdr)
Interesting, I think I've probably never noticed because I use night vision pretty much all the time when I'm flying my ship. I'll look into reshade but I'm playing on Linux via proton and I'm not sure I want to hack more on an already working setup lol
Fair enough. The real issue is when you play in HDR (via inverse tonemapping) on an OLED. It's just missing sooooo much shadow detail. It's a well known issue that they never fixed and probably will never fix unfortunately. I've been experimenting with ways to recover the shadow detail using reshade add-ons, but so far no luck :-(.